leod's Stars
CompVis/stable-diffusion
A latent text-to-image diffusion model
ggerganov/llama.cpp
LLM inference in C/C++
ggerganov/ggml
Tensor library for machine learning
guoyww/AnimateDiff
Official implementation of AnimateDiff.
Kosinkadink/ComfyUI-AnimateDiff-Evolved
Improved AnimateDiff for ComfyUI and Advanced Sampling Support
TheWaWaR/simple-http-server
Simple http server in Rust (Windows/Mac/Linux)
pedrozath/coltrane
🎹🎸A music theory library with a command-line interface
bitshifter/glam-rs
A simple and fast linear algebra library for games and graphics
ermongroup/ddim
Denoising Diffusion Implicit Models
lloydmeta/frunk
Funktional generic type-level programming in Rust: HList, Coproduct, Generic, LabelledGeneric, Validated, Monoid and friends.
eduard-permyakov/peredvizhnikov-engine
A fully lock-free game engine written in C++20
v8hid/infinite-zoom-automatic1111-webui
infinite zoom effect extension for AUTOMATIC1111's webui - stable diffusion
BiagioFesta/wtransport
Async-friendly WebTransport implementation in Rust
rustyhorde/vergen
Generate cargo instructions at compile time in build scripts for use with the env! or option_env! macros
leetvr/hotham
Hotham is a tool for creating incredible standalone VR games.
lunarring/latentblending
Create butter-smooth transitions between prompts, powered by stable diffusion
nnethercote/counts
A tool for ad hoc profiling
orottier/web-audio-api-rs
A Rust implementation of the Web Audio API, for use in non-browser contexts
RayMarch/shame
A shader EDSL for writing render and compute pipelines in rust
charles-r-earp/krnl
Safe, portable, high performance compute (GPGPU) kernels.
eps696/SDfu
Stable Diffusers for studies
hadronized/shades
Rust EDSL for shading languages
dermesser/integer-encoding-rs
Integer encoding for primitive integer types: Supports varint/varint+zigzag and fixed-length integer encoding and decoding, and provides synchronous and asynchronous Write/Read types for easily writing/reading integers.
Meisterlama/egui_inspect
smokku/soldank
Clone of Soldat engine written in Rust
Ralith/vk-shader-macros
Procedural macros for working with Vulkan shaders
mooman219/storm
Toy game engine. It's unstable, buggy, and really just a playground for me.
andrusha/rust-gpu-wgpu-compute-minimal
Minimal rust-gpu compute shader example running on WGPU backend with Vulkan support
realazthat/glsl-gaussian
glsl-gaussian is a shader generator for WebGL, to generate a gaussian blur of an input texture
paulchernoch/quantogram
Approximate Quantiles with Configurable Worst Case Error