/ObjectPooler

Object Pooling Optimized way of grabbing object vs Instantiate & Destroy

Primary LanguageC#

Object Pooler

Object Pooling help optimizing games by instantiating all the recycable prefabs on limited amount then calling them when needed instead of instantiating and destroy.

Usage

  • Make sure you have the Object Pooler Prefab located at 'Resources' folder.
  • You can add prefabs on Object Pooler Prefab to call later.
  • each pooled prefabs should have "ObjectPoolerPoolBack" script to Pool back the object.
  • You Grab the pooled object with

GrabObject(int Index, Vector3 Position, Quaternion Rotation)

GrabObject(string Name, Vector3 Position, Quaternion Rotation)