lhurt51
Game Design Engineer, Software Engineer, and Full Stack Web Developer
@EpicGames @HighFivesFoundation @42SiliconValleyHunting Beach, CA
Pinned Repositories
42-Piscine
Starting a month long intensive course on C to apply for 42 Silicon Valley. (I did get in)
42-Wolf3d
I used Ray Casting to recreate the basics of Wolfenstein's graphics, using an extremely simple graphics. The whole project is built using C
CT-FullStackWebDevRepo
My entire repository for the full-stack web development course I took Including JavaScript and Ruby along with various frameworks for both
UE4-AdvancedSessionsMultiplayer
I wanted to go in more depth with the blueprint multiplayer but ran into many difficulties. Therefore, I decided to try this plugin called Advanced Sessions to help me with UE4 multiplayer systems.
UE4-CoopHordeShooter
Using Tom Looman's Udemy Class, I will create a multiplayer Co-op shooter similar to the Gears of War: Horde Mode
UE4-CppMenuSystem
Using the Puzzle Platforms game, that desperately needed a menu, I decided to build a modular Menu System using C++ to drive the UMG
UE4-CppStateMachinePlugin
I wanted to learn how to make plugins for unreal and I wanted to know how to make a state machine in Unreal Engine.
UE4-MultiplayerSystems
I was curious on how multiplayer games were set up in unreal engine, so I followed the unreal engine guide on a blueprint multiplayer. https://www.youtube.com/watch?v=abmzWUWxy1U&list=PLZlv_N0_O1gYqSlbGQVKsRg6fpxWndZqZ&index=1
UE4-PuzzlePlatform
A simple C++ multiplayer game focused on solving puzzles using floating platforms.
UE4-SurvivalGame
Building a simple survival game to understand how to quickly prototype games in Unreal's Blueprint system. As well as, to learn how to create basic survival systems for games.
lhurt51's Repositories
lhurt51/42-Piscine
Starting a month long intensive course on C to apply for 42 Silicon Valley. (I did get in)
lhurt51/UE4-CppMenuSystem
Using the Puzzle Platforms game, that desperately needed a menu, I decided to build a modular Menu System using C++ to drive the UMG
lhurt51/UE4-PuzzlePlatform
A simple C++ multiplayer game focused on solving puzzles using floating platforms.
lhurt51/UE4-CppKrazyKarts
A simple Multiplayer Car Racing Game built from the C++ vehicle template. This project is to teach me how to synchronize player states between the whole server so no one has an advantage.
lhurt51/UE4-RTSPrototype
Building a RTS game using UE4 as a simple prototype for future RTS endeavors.
lhurt51/HashMapForC
Creating a hash map in c
lhurt51/U5-CustomEditorTools
I was intrigued by how easy Unity makes it to create your own buttons and editor scripts so I decide to look up some tutorials on how to make some useful Editor tools.
lhurt51/U5-FlappyBirds
Building Flappy Birds in Unity
lhurt51/UE4-CoopHordeShooter
Using Tom Looman's Udemy Class, I will create a multiplayer Co-op shooter similar to the Gears of War: Horde Mode
lhurt51/UE4-CppMulitplayerSteamGame
I am using the PuzzlePlatforms and the CppMenuSystem that I have already built to create a fully functioning multiplayer game hooked up through steam.
lhurt51/CT-FullStackWebDevRepo
My entire repository for the full-stack web development course I took Including JavaScript and Ruby along with various frameworks for both
lhurt51/BasicReactWithReduxProject
Messing around with redux-react components and building a basic framework for an app
lhurt51/CC-AdvanceCPP
Advance C++ class repository
lhurt51/CC-BeginnerPython
Taking a beginner python class for Cogswell College
lhurt51/CC-CppCourse
My project folder for my cpp class that I am taking through Cogswell College
lhurt51/Cpp-OpenGLGameEngine
A concept for a game engine that I would eventually like to complete and update with the most current technologies.
lhurt51/Cpp-OpenGLRenderer
Creating an OpenGL and C++ game rendered.
lhurt51/Hazel
Hazel Engine
lhurt51/mern
🌐 MERN stack 2.0 - MongoDB, Express, React/Redux, Node
lhurt51/N_Queens
I needed to learn recursive backtracking for my Fillit project @ 42, so I thought what better way to learn than to attempt the n_queens problem.
lhurt51/resumetemplate
Simple resume template in reactjs
lhurt51/U5-CamoTrainingWithGA
I was doing some more research on Machine Learning and realized that most ML algorithms are based on genetics. I decided to attempt to recreate a real-world scenario with a genetic algorithm
lhurt51/U5-CustomMLAgents
I was curios about Real-Time Machine Learning and saw that Unity had a great platform for connecting ML, TensorFlow, and the Game Engine. So, I decided to see what I could accomplish using their examples and creating my own.
lhurt51/U5-EvolvingNeuralNet
I was curious about how Neural Nets worked and decided to learn to build a basic Neural Net that evolved over time through learning.
lhurt51/U5-MovementWithGA
Using what I learned from my last genetic algorithms project. I decided to see how far I could take Genetic Algorithms with as few parameter's as possible. I made a bot that learns to run in the furthest direction possible.
lhurt51/U5-ProceduralLandmassGeneration
I have always been very facinated by procedural content in games and I wanted to see if I could make realistic looking landmasses purely from code.
lhurt51/U5-ProceduralPlanets
I wanted to create procedural planets with my current knowledge of voxels and procedural terrain.
lhurt51/U5-ProgrammingVoxelWorlds
I wanted to learn how to program voxel worlds... So i took a course on Udemy https://www.udemy.com/unityminecraft/learn/v4/overview. I will also be expanding upon this further.
lhurt51/U5-RealisticProcTerrain
I wanted to use my knowledge of procedural and a udemy tutorial to create realistic looking procedural landscapes.
lhurt51/website
The public website for the High Fives Foundation