Contains project files for Unity 5 Realistic Procedural Terrain
I wanted to use my knowledge of procedural and a udemy tutorial to create realistic looking procedural landscapes.
In this course, Penny introduces procedural terrain generation techniques using her internationally acclaimed holistic
teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics.
Throughout the course you will follow along with hands-on workshops, designed to teach you the fundamental techniques
used for generating realistic virtual landscapes.
Project Features
- High quality terrain meshes
- Adjustable weather patterns
- High quality errosion generation
- High quality splat maps for textures
- Foliage generator
Subjects Covered
- Voronoi Tessellation
- Midpoint Displacement
- Perlin Noise
- Splat Maps
- Trees and Vegetation
- Clouds
- Weather
- Erosion
- Water
Looking for a step by step guide? Check out Sam Pattuzzi's Procedural Terrain Generation with Unity! The course begins by examining the nature of a landscape and the design considerations you should include in making decisions on structure, colour and vegetation. You'll learn what makes for a natural looking terrain, so you can replicate this in Unity.
Created with Unity 5
Skills Acquired
- Procedural Generation of High quality landmasses
- Procedural generation of textures based on slope and hieght
- Fine tuning the sky and weather effects