Pinned Repositories
-GLSL-
着色器语言 GLSL (opengl-shader-language)入门大全
2048-typescript-cocoscreator
2048 H5 Game.
2D_IsoTilemaps
2DTop-downGames
【Unity 2D游戏开发教程】第6课:拾取物品
996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
C_fixedpoint
定点数数学库
cocos-hanzi-writer
汉字临摹
CocosCreator_hotupdate
cocos creator 2.1.1 官方热更demo实现
GoLang_lockstepserver
golang版帧同步服务器
Python_course
路飞学城Python全新2.0版本课程(Python3.9)
liangxudongsun's Repositories
liangxudongsun/2DTop-downGames
【Unity 2D游戏开发教程】第6课:拾取物品
liangxudongsun/996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
liangxudongsun/cocos-awesome-tech-solutions
Cocos' Awesome Technical Solutions
liangxudongsun/cocos-compressImage
cocos creator 构建之后压缩图片资源
liangxudongsun/cocos-engine
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
liangxudongsun/CocosCreator_UIFrameWork
基于CocosCreator的轻量框架, 主要是针对单场景的游戏管理, 将界面制作成预制体, 提供了对界面预制体的显示, 隐藏, 释放等功能, 游戏管理更简单!
liangxudongsun/CocosShaderBook
Unity Shader Book 的cocos creator 3.8版本实现
liangxudongsun/Fantasy
C # Game Framework, but not limited to games. Can be used for non game business development
liangxudongsun/fontmin
Minify font seamlessly
liangxudongsun/g-framework
G-Framework 是一个基于 TypeScript 编写的实体组件系统(ECS)框架
liangxudongsun/g-server
帧同步服务端框架是一个用于实现多玩家实时游戏的服务器端解决方案
liangxudongsun/godot
Godot Engine – Multi-platform 2D and 3D game engine
liangxudongsun/godot-docs
Godot Engine official documentation
liangxudongsun/GoLang_pitaya
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
liangxudongsun/GPT-SoVITS
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
liangxudongsun/js-angusj-clipper
Polygon and line clipping and offsetting library (Javascript) - a port of Angus Johnson's clipper
liangxudongsun/LetsLearnUnrealEngineTogether_NiagaraVFX
本项目学习的是如何使用虚幻引擎的Niagara系统创建游戏特效。 阿严将学习特效大佬们的教程,并尝试复原他们的作品。
liangxudongsun/LetsLearnUnrealEngineTogether_Paper2DBasic
【虚幻引擎一起学!】2D游戏开发基础篇~
liangxudongsun/msgm
msgm 是一个拥抱类型安全的发布订阅模式库 并且可以控制优先级
liangxudongsun/My-lecture-slides-and-code
B站PPT和代码 , 请先下滑获取使用教程.
liangxudongsun/NodeJs_pinus
A fast,scalable,distributed game server framework for Node.js, Powered by TypeScript. 一个TypeScript写的node.js分布式游戏/应用服务器框架(原型基于pomelo)。
liangxudongsun/OpenTGX
A fullstack game development solution using typescript, can make 2d&3d games for all platforms easily. Based on Cocos Creator( support WebGL|WebGPU|Metal|Vulkan|OpenGLES ) and NodeJS( for server side ).
liangxudongsun/RVO2-CS
Optimal Reciprocal Collision Avoidance (C#)
liangxudongsun/super-tinypng
Tinypng without "Too many files uploaded at once" limit
liangxudongsun/TheBookOfShaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
liangxudongsun/tsrpc
A TypeScript RPC framework, with runtime type checking and serialization, support both HTTP and WebSocket. It is very suitable for website / APP / games, and absolutely comfortable to full-stack TypeScript developers.
liangxudongsun/Unity_ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
liangxudongsun/YiyuanCocosFramework
8年主程手把手打造Cocos独立游戏开发框架系列教程,公众号:亿元程序员,欢迎关注阅读。
liangxudongsun/YiyuanGameProgrammingPatterns
微信公众号:亿元程序员 。一位有着8年游戏行业经验的主程。本系列是《和8年游戏主程一起学习设计模式》让糟糕的代码在潜移默化中升华,欢迎大家关注分享收藏订阅。
liangxudongsun/yxmsg
一个使用TypeScript编写的轻量级发布订阅模式库、支持消息优先级。