A curated list of awesome human-human interaction (HHI) resources. If you find any errors or problems, please don't hesitate to comment.
Dataset | Year | Motions | Frames | Texts | Scheme | Modality |
---|---|---|---|---|---|---|
UMPM | 2011 | 36 | 400K | No | MoCap | Skeleton |
SBU Kinect | 2012 | 300 | 7.5K | No | RGB+D | Skeleton |
You2Me | 2020 | 42 | 77K | No | RGB+D | Skeleton |
NTU RGB+D 120 | 2019 | 8,276 | 462K | No | RGB+D | Skeleton |
Chi3D | 2020 | 373 | 63K | No | MoCap | SMPL-X |
ExPI | 2022 | 115 | 30K | No | Multi RGB | Skeleton |
GTA Combat | 2023 | 6.8K | 2.05M | No | Synthetic | Skeleton |
Hi4D | 2023 | 100 | 11K | No | Multi RGB | SMPL |
InterHuman | 2023 | 6,022 | 1.7M | Yes | Multi RGB | SMPL |
Inter-X | 2024 | 11,388 | 8.1M | Yes | MoCap | SMPL-X, Skeleton |
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Inter-X: Towards Versatile Human-Human Interaction Analysis, CVPR'24 [Paper], [Project], [Code&Data]
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ContactGen: Contact-Guided Interactive 3D Human Generation for Partners, AAAI'24 [Paper], [Project], [Code]
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InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions, IJCV'24 [Paper], [Project], [Code&Data]
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ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation, ICCV'23 [Paper], [Project], [Code]
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PriorMDM: Human Motion Diffusion as a Generative Prior, ICLR'24 [Paper], [Project], [Code]
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Neural Animation Layering for Synthesizing Martial Arts Movements, SIGGRAPH 2021 [Paper]
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Local Motion Phases for Learning Multi-Contact Character Movements, SIGGRAPH 2020 [Paper], [Code]
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Pose Priors from Language Models, arXiV 2024.05 [Paper]
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MultiPhys: Multi-Person Physics-aware 3D Motion Estimation, CVPR'24 [Paper], [Project], [Code]
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Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption, CVPR'24 [Paper], [Code]
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MultiPhys: Multi-Person Physics-aware 3D Motion Estimation, arXiv 2024.04 [Paper], [Project], [Code]
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Reconstructing Close Human Interactions from Multiple Views, SIGGRAPH Asia'23 [Paper], [Code]
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Hi4D: 4D Instance Segmentation of Close Human Interaction, CVPR'23 [Paper], [Project], [Code&Data]
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Multi-Person Extreme Motion Prediction, CVPR'22 [Paper], [Project], [Code]
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SportsHHI: A Dataset for Human-Human Interaction Detection in Sports Videos, CVPR'24 [Paper], [Code]
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Inter-X: Towards Versatile Human-Human Interaction Analysis, CVPR'24 [Paper], [Project], [Code&Data]
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IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognition, ECCV'22 [Paper]
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Human-to-Human Interaction Detection, arXiv 2023.07 [Paper]
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PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation, arXiv 2024.04 [Paper], [Project]
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Inter-X: Towards Versatile Human-Human Interaction Analysis, CVPR'24 [Paper], [Project], [Code&Data]
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ReGenNet: Towards Human Action-Reaction Synthesis, CVPR'24 [Paper], [Project], [Code]
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Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecasting, arXiv 2023.12 [Paper], [Project]
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Role-aware Interaction Generation from Textual Description, ICCV'23 [Paper], [Code]
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ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions, arXiv 2023.11 [Paper], [Project]
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Interaction transformer for human reaction generation, TMM'23 [Paper]