libgme/game-music-emu
Blargg's video game music emulation library, which allows audio applications to easily add playback support for the music of many classic video game consoles.
C++LGPL-2.1
Pinned issues
Issues
- 2
- 4
- 0
Add support for unofficial NES opcodes
#86 opened - 2
!tags.m3u support
#85 opened - 11
Issues compiling with GCC
#83 opened - 4
CI MSVC workflow failing
#81 opened - 0
Organise the source tree.
#78 opened - 6
libgme change altered VLC playback behavior to restart repeatedly instead of looping infinitely
#77 opened - 6
Cleanup of the old Bitbucket repo?
#76 opened - 26
Planning the 0.6.4 release
#75 opened - 1
Android.mk is missing *.c sources
#70 opened - 0
Add the YMFM set of emulators.
#67 opened - 0
- 1
NULL being fed to memset()
#63 opened - 3
use version script to export symbols?
#62 opened - 16
crash report from archlinux
#58 opened - 4
valgrind warning in spc code
#57 opened - 2
Why is UBSan enabled by default?
#52 opened - 3
Can You Explain how Multi Channel Works?
#51 opened - 4
Crashing bug with some SPCs
#50 opened - 0
Sample databases support for VGM files
#49 opened - 0
implement timer+Vblank interrupt
#48 opened - 0
Unclean or impossible playing some HES
#46 opened - 3
- 0
[newb question]: how to play .spc files?
#44 opened - 0
- 2
- 3
- 3
- 1
Suggestion: ability to change tone/pitch
#39 opened - 1
- 7
- 7
Resampler reduces quality a bit
#36 opened - 5
VGM: Dual-chips support
#35 opened - 0
- 4
Distorted tempo flow of HES music
#33 opened - 8
- 8
- 2
I made Rust bindings
#30 opened - 2
- 1
Seek time is doubled on stereo channels
#28 opened - 4
SPC files keep playing past end
#27 opened - 3
- 2
Does this support CMake find_package?
#25 opened - 13
- 0
Fade in function
#23 opened - 3
Inaccurate GB sound emulation
#22 opened - 3
Improve support for packed GYM files
#21 opened - 17
Spc_Cpu.cpp:492 always assert()s
#20 opened - 6