Pinned Repositories
AnotherThread
Sample game for Unite 2016 Tokyo.
archives
:inbox_tray: past projects
AutoLOD
Automatic LOD generation + scene optimization
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
BoatAttack
Demo Project using the Universal RP from Unity3D
Compute-shader-particles
Using Unity's compute shaders to have fun with particles
Cpp_Primer_Answers
《C++ Primer》第五版中文版习题答案
VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
xenko
Xenko Game Engine
lic1227's Repositories
lic1227/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
lic1227/xenko
Xenko Game Engine
lic1227/AnotherThread
Sample game for Unite 2016 Tokyo.
lic1227/archives
:inbox_tray: past projects
lic1227/AutoLOD
Automatic LOD generation + scene optimization
lic1227/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
lic1227/BoatAttack
Demo Project using the Universal RP from Unity3D
lic1227/Compute-shader-particles
Using Unity's compute shaders to have fun with particles
lic1227/Cpp_Primer_Answers
《C++ Primer》第五版中文版习题答案
lic1227/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
lic1227/directx-sdk-samples
This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
lic1227/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
lic1227/dod-playground
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
lic1227/DynamicCheckerboardRendering
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
lic1227/EntityComponentSystemSamples
lic1227/fiber-job-system
Multi-Threaded Job System using Fibers
lic1227/job-system-cookbook
Examples of using the C# Job System in Unity 2018
lic1227/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
lic1227/mini3d
3D Software Render Engine in 700 Lines !!
lic1227/Node_Editor_Framework
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
lic1227/PostProcessing
Post Processing Stack
lic1227/SEGI
A fully-dynamic voxel-based global illumination system for Unity
lic1227/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
lic1227/Unity-Optimized-CGInclude-file
Deeply optimized Unity CGInclude files
lic1227/Unity3dAsyncAwaitUtil
A bunch of code to make using async-await easier in Unity3D
lic1227/Unity_ScreenSpaceTechStack
lic1227/UnityCsReference
Unity C# reference source code
lic1227/UnityMathReference
Math reference for games and more. All visualized in Unity3D.
lic1227/VSEngine2
lic1227/Vulkan-Docs
The Vulkan API Specification and related tools