/oscollar-dev

OsCollar development

Primary LanguageLSLGNU General Public License v2.0GPL-2.0

Welcome to OsCollar

OsCollar is a set of gadgets for submission roleplay for use in the OpenSim metaverse

Grid and sim owners might want to read opensim patches

For help and chatter, join us on Matrix

Finding your way around this repo

./oscollar/

    > doc: Useful information and documentation

    > res: Resource of creative content.

        > anims: Motions and Animations as .bvh and .avm binaries.
        > models: 3D Models as .dae and .blend binaries.
        > sounds: Sounds as .wav and .aup binaries.
        > textures: Images as .png and .xcf binaries.

    > src: Source code of the OsCollar role play device.

        > ao: The source code for the animation overrider.
        > apps: Fun features you can add to your device
        > device: Everything you need for a full featured device
        > extensions: Enhanced features that can be added to a device
        > installer: The source code for the updater aka patch
        > remote: The source code for the remote control HUD.
        > spares: Spares and snippets for research and development.

Requirements

Simulator: OpenSim 0.9.1.0 or newer XEngine or YEngine (YEngine strongly recommended!)

Note that as soon as YEngine becomes the default in a forthcoming OpenSim release, we will drop XEngine support. High quality grids already have set YEngine as default, or at least give simowners the option to enable it.

UUIDs referenced by code and notecards refer to assets on the OsGrid.org asset server