/mctrl

C library providing set of additional user interface controls for Windows, intended to be complementary to standard Win32API controls from USER32.DLL and COMCTL32.DLL.

Primary LanguageC

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mCtrl Readme

What is mCtrl

mCtrl is C library providing set of additional user interface controls for MS Windows, intended to be complementary to standard Win32API controls from USER32.DLL and COMCTL32.DLL.

API of the library is designed to be similar to the Win32API. I.e. after window class of particular control is registered with corresponding initialization function, the control can be normally created with the Win32API's functions CreateWindow() or CreateWindowEx() and controlled with SendMessage().

Getting mCtrl

You can always get the latest version and most actual information on project home site:

There are usually two packages for each release version available:

  • mCtrl-x.y.z-bin.zip: pre-built binary package
  • mCtrl-x.y.z-src.zip: source package

The pre-built package contains 32-bit as well as 64-bit binaries of MCTRL.DLL and examples, and also documentation for application developers. The source package is direct export of source tree from version control system repository.

The current code (possibly untested and unstable) can also be cloned from git repository hosted on github:

Using mCtrl

The pre-built release package has the following directory structure:

mCtrl-x.y.z/
 |  AUTHORS.md            # List of authors contributing to the project
 |  CONTRIBUTING.md       # Info how to contribute to the project
 |  COPYING.lib           # GNU Lesser General Public License
 |  README.md             # This file
 |
 +- bin/                  # 32-bit binaries
 |   |  mCtrl.dll         # MCTRL.DLL
 |   |  example-*.exe     # Pre-built examples
 |   |
 |   +- debug-gcc/
 |   |      mCtrl.dll     # Debug build of MCTRL.DLL (built with gcc)
 |   |
 |   +- debug-msvc/
 |          mCtrl.dll     # Debug build of MCTRL.DLL (built with Visual Studio)
 |          mCtrl.pdb     # Visual Studio debug info
 |
 +- bin64/                # 64-bit binaries
 |   |  mCtrl.dll         # MCTRL.DLL
 |   |  example-*.exe     # Pre-built examples
 |   |
 |   +- debug-gcc/
 |   |      mCtrl.dll     # Debug build of MCTRL.DLL (built with gcc)
 |   |
 |   +- debug-msvc/
 |          mCtrl.dll     # Debug build of MCTRL.DLL (built with Visual Studio)
 |          mCtrl.pdb     # Visual Studio debug info
 |
 +- doc/                  # Reference manual
 |      *.html
 |
 +- examples/             # Examples
 |      CMakeLists.txt    # CMake recipe for building the examples
 |      *.c; *.h; *.rc    # Source files of the examples
 |
 +- include/
 |   |  mctrl.h           # All-in-one public header (includes all mCtrl/*.h)
 |   |
 |   +- mCtrl/
 |          *.h           # mCtrl public headers
 |
 +- lib/                  # 32-bit import libraries
 |      libmCtrl.dll.a    # Import library for gcc
 |      mCtrl.lib         # Import library for Visual Studio
 |
 +- lib64/                # 64-bit import libraries
        libmCtrl.dll.a    # Import library for gcc
        mCtrl.lib         # Import library for Visual Studio

Using mCtrl is as easy as using any other DLL, just tell your compiler and linker where it can find mCtrl headers and libraries.

Note you should instruct your C/C++ compiler to search for header files in the include directory and use the directory mCtrl as part of preprocessor #include directives, e.g.:

#include <mCtrl/dialog.h>
#include <mCtrl/treelist.h>

Building mCtrl from Sources

Disclaimer: If you want to just use MCTRL.DLL you should probably stick with the pre-built package.

To build mCtrl yourself from the source package or cloned git repository, first of all you need to use CMake 3.1 (or newer) to generate project files, Makefile or whatever the development tool-chain of your choice expects.

Build with Mingw-w64

It's recommended to use out-of-source-tree builds, so create e.g. a directory build in the main mCtrl directory. (If you choose to build in other directory, replace the .. in the following instructions with path pointing to the root mCtrl directory.)

To build with MSYS + mingw-w64 + Make:

$ mkdir build
$ cd build
$ cmake -G "MSYS Makefiles" ..
$ make

To build with MSYS + mingw-w64 + Ninja:

$ mkdir build
$ cd build
$ cmake -G "Ninja" ..
$ ninja

To build within MSYS2, make sure you have these MSYS2 packages installed:

  • make
  • mingw-w64-i686-gcc, mingw-w64-i686-cmake (for 32-bit build)
  • mingw-w64-x86_64-gcc, mingw-w64-x86_64-cmake (for 64-bit build)

Then start MSYS2 shell with mingw32_shell.bat or mingw64_shell.bat respectively and follow the same instructions as above for MSYS + mingw-w64 + Make.

Note you may need to specify path to gcc if you want to use different gcc version then the one in your $PATH, e.g. if you have multiple mingw-w64 variants installed, one targeting 32-bit and one 64-bit build.

You may do so by setting the variable CC prior using CMake. CMake is smart enough to derive paths to other tools like linker or resource compiler automatically.

export CC=/path/to/the/desired/gcc

Build with Microsoft Visual Studio 2017

Visual Studio 2017 supports CMake build system, so you may just follow these instructions.

  1. Start Visual Studio 2017.
  2. In menu File, choose submenu Open and Folder.
  3. In the open dialog, navigate to mCtrl main folder and open it.
  4. In menu CMake, choose Build all.

Build with Older Version of Microsoft Visual Studio

To build with older Microsoft Visual Studio 2013 or 2015, you have to generate project files manually:

$ mkdir build
$ cd build
$ cmake -G "Visual Studio 12 2013" ..           # MSVC 2013, 32-bit build
$ cmake -G "Visual Studio 12 2013 Win64" ..     # MSVC 2013, 64-bit build
$ cmake -G "Visual Studio 14 2015" ..           # MSVC 2015, 32-bit build
$ cmake -G "Visual Studio 14 2015 Win64" ..     # MSVC 2015, 64-bit build

Then open the generated solution file build/mCtrl.sln in Visual Studio and build the target ALL_BUILD.

Unfortunately, CMake does not support generating projects targeting multiple architectures. To build both 32 and 64-bit binaries, you have to generate project files or Makefiles twice and build them separately (in different directories).

Other Toolchains

Other CMake generators may or may not work. If they do not, then one or more CMakeLists.txt files within mCtrl directory hierarchy may need some tuning.

Use

$ cmake --help

and refer to CMake documentation to learn more about CMake, its options and capabilities.

After Build

After the building, consider running a mCtrl test-suite to verify correctness of your build. The test suite, as well as some examples demonstrating mCtrl, are built as part of the mCtrl build process.

License

mCtrl itself is covered by the GNU Lesser General Public License 2.1 or (if you choose so) any later version. Refer to the file COPYING.lib.md for more information about licensing terms.

Some source files and libraries incorporated into mCtrl may have different (but compatible) licensing terms and some may be put into the public domain:

  • Examples (examples/*): Public domain
  • Unit tests (tests/*.c): Public domain
  • 3rd party code:
    • Acutest (lib/acutest/): MIT license
    • c-reusables (lib/c-reusables/): MIT license
    • HSLuv-C (lib/hsluv-c/): MIT license

Reporting Bugs

If you encounter any bug, please be so kind and report it. Unheard bugs cannot get fixed. You can submit bug reports here:

Please provide the following information with the bug report:

  • mCtrl version you are using.
  • Whether you use 32-bit or 64-bit build of mCtrl.
  • OS version where you reproduce the issue.
  • As explicit description of the issue as possible, i.e. what behavior you expect and what behavior you see. (Reports of the kind "it does not work." do not help).
  • If relevant, consider attaching a screenshot or some code reproducing the issue.