- add importance score for each 2D gaussian based on its contribution to rendering (forward).
- add confidence rendering (forward/backward)
This repo is largely based on the implementation of "High-quality Surface Reconstruction using Gaussian Surfels" and "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". We modify some part of the cuda kernels for our own project.
@inproceedings{Dai2024GaussianSurfels,
author = {Dai, Pinxuan and Xu, Jiamin and Xie, Wenxiang and Liu, Xinguo and Wang, Huamin and Xu, Weiwei},
title = {High-quality Surface Reconstruction using Gaussian Surfels},
publisher = {Association for Computing Machinery},
booktitle = {SIGGRAPH 2024 Conference Papers},
year = {2024}
}
@article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}