Pinned Repositories
ArkoseRenderer
A flexible rendering engine for real-time graphics R&D
Baked-Global-Illumination
DDGI
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
hw03_sample_warping
HybridRendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
plrt
Demo of Precomputed Local Radiance Transfer (PLRT)
SDFDDGI
Signed Distance Fields Dynamic Diffuse Global Illumination
liuyangvspu's Repositories
liuyangvspu/SDFDDGI
Signed Distance Fields Dynamic Diffuse Global Illumination
liuyangvspu/HybridRendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
liuyangvspu/ArkoseRenderer
A flexible rendering engine for real-time graphics R&D
liuyangvspu/Baked-Global-Illumination
liuyangvspu/DDGI
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
liuyangvspu/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
liuyangvspu/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
liuyangvspu/GameEngineFromScratch
配合我的知乎专栏写的项目
liuyangvspu/GI
liuyangvspu/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
liuyangvspu/godot
Godot Engine – Multi-platform 2D and 3D game engine
liuyangvspu/Light-Propagation-Volumes
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
liuyangvspu/Light-Propagation-Volumes-1
Master's thesis implementing real-time global illumination method.
liuyangvspu/LightFieldProbe
Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"
liuyangvspu/nori
Nori: an educational ray tracer
liuyangvspu/OpenGraphic
Graphic Engine & Game Engine lists
liuyangvspu/Precomputed-Local-Reconstuction-from-Sparse-Radience-Probes
liuyangvspu/precomputed_radiance_transfer_and_relighting
Implementation of All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation by Ren Ng et al.
liuyangvspu/PRT
Precomputed Radiance Transfer in OpenGL
liuyangvspu/PVGIEngine
Graphics Engine built in C++ and DirectX 12
liuyangvspu/RenderEngine
A 3D Render engine built on top of OpenGL
liuyangvspu/rtgp-irradiance-volumes
liuyangvspu/SimpleRenderEngine
Small C++14 render engine
liuyangvspu/SparrowEngine
liuyangvspu/SphericalHarmonicLighting
Global Illumination using Spherical Harmonics
liuyangvspu/TAA_Unity_URP
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
liuyangvspu/tinyrenderer
A brief computer graphics / rendering course
liuyangvspu/Unity-Computing-Mesh
Pure GPU Driven Draw call
liuyangvspu/unity-dithered-transparency-shader
Unity material and shader for applying clipped, dithered transparency
liuyangvspu/WickedEngine
3D engine focusing on modern rendering techniques and performance.