/GameEngineFromScratch

配合我的知乎专栏写的项目

Primary LanguageC++OtherNOASSERTION

Game Engine From Scratch

CircleCI Build Status Build status GitHub license

配合我的知乎专栏当中的系列文章《从零开始手敲次世代游戏引擎》所写的项目。

This project is written by me as the sample of My articles Hand-made Next-Gen Game Engine From Scratch

このプロジェクトは私の連載中のゼロから始める手作り次世代ゲームエンジンのサンプルソースである

Platform Support Status

  • Windows 10
  • MacOS Catalina
  • Linux (Build test on Ubuntu 20.04 and CentOS 7)
  • FreeBSD (Not tested recently, build might fail)
  • Android (Not tested recently, build might fail)
  • WebAssembly (Emscripten, not tested recently, build might fail)
  • PlayStation 4 (Not continued, related source code not disclosed due to NDA)
  • PlayStation Vita (Not continued, related source code not disclosed due to NDA)

Graphic API Support Status

  • OpenGL
  • OpenGL ES (Not tested recently)
  • Metal2
  • DirectX 12 (On going)
  • Vulkan (On the roadmap, not implemented yet)
  • GNM (Not disclosed due to NDA)

Physics

  • Bullet
  • My Physics (on going)

Scene Graph

  • OpenGEX
  • Collada (On the roadmap, not implemented yet)

Shading Language

  • HLSL, auto convert to GLSL/Metal Performance Shader

Texture Format

  • JPEG
  • PNG
  • TIFF
  • HDR
  • DDS
  • BMP

High Performance / Parallel Computing

  • ISPC

Dependencies

  • Windows -- Windows Platform SDK -- Visual Studio or Clang -- CMake

  • MacOS -- Xcode -- Xcode command line tools -- MacPorts -- CMake

  • Linux -- gcc/g++ or clang/clang++ -- uuid-dev libx11-dev libx11-xcb-dev libgl1-mesa-dev libnss3-dev libxss-dev libatk1.0-dev libatk-bridge2.0-dev libglib2.0-dev libpango1.0-dev libxi-dev libfontconfig1-dev libnspr4-dev libxcomposite-dev libxcursor-dev libxrender-dev libxtst-dev libxrandr-dev libgio2.0-cil-dev libdbus-1-dev libasound2-dev libcups2-dev libncurses5-dev

  • Android -- Android SDK -- Android NDK

Build Steps

Windows

scripts/build_crossguid
scripts/build_opengex
scripts/build_zlib
scripts/build_bullet
scripts/build_cef
scripts/build_glslangValidator
scripts/build_spirvcross
scripts/build

MacOS

export PATH=/opt/local/bin:/opt/klocal/sbin:$PATH 
./scripts/build_crossguid.sh
./scripts/build_opengex.sh
./scripts/build_zlib.sh
./scripts/build_bullet.sh
./scripts/build_cef.sh
./scripts/build-ninja.sh

Linux

./scripts/build_crossguid.sh
./scripts/build_opengex.sh
./scripts/build_bullet.sh
./scripts/build_cef.sh
./scripts/build_glslangValidator.sh
./scripts/build_spirvcross.sh
./scripts/build-ninja.sh