ll86121's Stars
skywind3000/kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
dodoleon/games106
现代图形绘制流水线原理与实践,作业框架。
protocolbuffers/protobuf
Protocol Buffers - Google's data interchange format
wqaetly/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
yasgamesdev/MOBA_CSharp_Unity
Framework for MOBA games. The server does not depend on Unity. Run on Linux.
tuyoogame/huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
chexiongsheng/XUUI
xLua的mvvm框架,支持ugui,ngui,fairyGUI。。。
CraneInForest/LockStepSimpleFramework-Shared
unity帧同步游戏极简框架-客户端服务器共享逻辑
SnpM/LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
blueberryzzz/ReferenceFinder
这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
ylmbtm/GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
kisence-mian/MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
vinjn/pkg-doctor
包体医生,Unity 及 Unreal 游戏包体优化工具
sunbrando/ParticleEffectProfiler
Unity 特效性能分析工具
smilehao/xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类
wulonghao/UGCFramework
unity客户端框架(UGUI+C#+protocol+xlua/ILRuntime)
Justin-sky/Nice-Lua
基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性
wuxiongbin/XIL
使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案
mr-kelly/KSFramework
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
kisence-mian/UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构
keijiro/Voxelman
Unity DOTS/ECS example
spr1ngd/luaMVC
基于xLua和PureMVC开发的支持热更的编程框架,集成AB管理等众多组件。
PureMVC/puremvc-csharp-standard-framework
PureMVC Standard Framework for C#
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity