xatlas is a small C++11 library with no external dependencies that generates unique texture coordinates suitable for baking lightmaps or texture painting.
It is an independent fork of thekla_atlas, used by The Witness.
Example - Cesium Milk Truck
Viewer | Random packing | Brute force packing |
---|---|---|
Example - Godot Third Person Shooter demo
Premake is used. For CMake support, see here.
Integration into an existing build is simple, only xatlas.cpp
and xatlas.h
are required. They can be found in source/xatlas
Run build\premake.bat
. Open build\vs2019\xatlas.sln
.
Note: change the build configuration to "Release". The default - "Debug" - severely degrades performance.
Required packages: libgl1-mesa-dev libgtk-3-dev xorg-dev
.
Install Premake version 5. Run premake5 gmake
, cd build/gmake
, make
.
- Create an empty atlas with
xatlas::Create
. - Add one or more meshes with
xatlas::AddMesh
. - Call
xatlas::Generate
. Meshes are segmented into charts, which are parameterized and packed into an atlas.
The xatlas::Atlas
instance created in the first step now contains the result: each input mesh added by xatlas::AddMesh
has a corresponding new mesh with a UV channel. New meshes have more vertices (the UV channel adds seams), but the same number of indices.
Cleanup with xatlas::Destroy
.
Instead of calling xatlas::Generate
, the following functions can be called in sequence:
xatlas::ComputeCharts
: meshes are segmented into charts and parameterized.xatlas::PackCharts
: charts are packed into one or more atlases.
All of these functions take a progress callback. Return false to cancel.
You can call any of these functions multiple times, followed by the proceeding functions, to re-generate the atlas. E.g. calling xatlas::PackCharts
multiple times to tweak options like unit to texel scale and resolution.
See the viewer for example code.
- Create an empty atlas with
xatlas::Create
. - Add one or more meshes with
xatlas::AddUvMesh
. - Call
xatlas::PackCharts
.
Ignacio Castaño's blog post on thekla_atlas
P. Sander, J. Snyder, S. Gortler, and H. Hoppe. Texture Mapping Progressive Meshes
K. Hormann, B. Lévy, and A. Sheffer. Mesh Parameterization: Theory and Practice
P. Sander, Z. Wood, S. Gortler, J. Snyder, and H. Hoppe. Multi-Chart Geometry Images
D. Julius, V. Kraevoy, and A. Sheffer. D-Charts: Quasi-Developable Mesh Segmentation
B. Lévy, S. Petitjean, N. Ray, and J. Maillot. Least Squares Conformal Maps for Automatic Texture Atlas Generation
O. Sorkine, D. Cohen-Or, R. Goldenthal, and D. Lischinski. Bounded-distortion Piecewise Mesh Parameterization
Y. O’Donnell. Precomputed Global Illumination in Frostbite
DXR Ambient Occlusion Baking - A demo of ambient occlusion map baking using DXR inline ray tracing.
Lightmaps - An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree
aobaker - Ambient occlusion baking. Uses thekla_atlas.
Lightmapper - Hemicube based lightmap baking. The example model texture coordinates were generated by thekla_atlas.
Microsoft's UVAtlas - isochart texture atlasing.
Ministry of Flat - Commercial automated UV unwrapper.
seamoptimizer - A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
simpleuv - Automatic UV Unwrapping Library for Dust3D.
Gazebo model by Teh_Bucket