lpestl
Hellođź‘‹! My names is Michael. I am a Generalist programmer, Tech-lead. I have been developing software since 2007. Now I'm in gamedev. Focused on Unreal Engine
Saint Petersburg
Pinned Repositories
AdvancedDiagramDesigner
Advanced WPF Diagram Designer based on https://www.codeproject.com/Articles/24681/WPF-Diagram-Designer-Part-4
Maze
Simple maze generator and path finder. Realization on openFrameworks
Medical-Expert-System
Experimental Medical expert system. To study fuzzy logic, expert systems, simple neural networks and a database.
SEM
SEM - images simulation of ferroelectric domain structures in pyroelectric mode
SimpleTasks
Simple tasks from https://t.me/unilecs
StateMachinePlugin
Extends the editor's capabilities to create state machine assets, in the form of a graph editor
UE4ContributionCases
Here are collected cases of my participation in UE4. Found bugs, their reproduction before and after fixing.
UEBuffSystem
Simple system of Buffs (effects that affect game entities)
UnrealCommander
UnrealCommander - cross-platform file manager based on Slate UI Framework (UE4)
UnrealSlateAppTemplate
Project template for creating cross-platform desktop applications based on Unreal Engine. For the GUI, the Slate UI Framework (part of UE) is used.
lpestl's Repositories
lpestl/UnrealSlateAppTemplate
Project template for creating cross-platform desktop applications based on Unreal Engine. For the GUI, the Slate UI Framework (part of UE) is used.
lpestl/UnrealCommander
UnrealCommander - cross-platform file manager based on Slate UI Framework (UE4)
lpestl/DevToolsSet
UnrealEngine plugin, which contains a set of convenient classes and functions that simplify the development process for UE Developer.
lpestl/StateMachinePlugin
Extends the editor's capabilities to create state machine assets, in the form of a graph editor
lpestl/UE4ContributionCases
Here are collected cases of my participation in UE4. Found bugs, their reproduction before and after fixing.
lpestl/UEBuffSystem
Simple system of Buffs (effects that affect game entities)
lpestl/ArgsPasser
A standalone UI application for launching other applications with different sets of arguments. Based on Unreal Engine 4 ( Slate UI framework )
lpestl/awesome-wpf
A collection of awesome WPF resources, libraries and UI controls.
lpestl/ConwaysGameOfLife
Conway's Game of Life
lpestl/CppServer
Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
lpestl/Crib
lpestl/DiveIntoUnrealBuildTool
lpestl/doublecmd
Double Commander is a free cross platform open source file manager with two panels side by side.
lpestl/ExternalScriptLauncherModule
Unreal Engine module for launching external applications and scenarios, created for work inside Unrial Engine Applications/Games.
lpestl/JSpeccy
A multiplatform ZX Spectrum emulator written in Java
lpestl/lpestl
✨special ✨ repository
lpestl/LudoPawns
Ludo - mini game on UE4
lpestl/NotAPostman
A simple web API testing UE plugin and application. An analogue of such applications as Postman, Thunder, etc. Just for fun!
lpestl/NotAPostmanDemo
Demo on Unreal Engine for NotAPostman plugin
lpestl/NumericalTweener
Numerical Tweener - a small set of blueprint functions for smoothly animating (changing) numerical variables.
lpestl/ofFluidSimulation
Simulating Fluids
lpestl/openFrameworks
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
lpestl/PhotoOrganizer
A simple utility to automate the process of organizing and arranging photos (image files) into structured sub directories.
lpestl/ProceduralMeshDemos
Examples of procedural mesh generation in Unreal 4.
lpestl/Quake-III-Arena
Quake III Arena GPL Source Release
lpestl/SmallUsefulTools
Small useful tools
lpestl/TestTaskAnvioVR
lpestl/TortoiseGit
Windows Explorer Extension to Operate Git; Mirror of official repository https://tortoisegit.org/sourcecode
lpestl/UE5_StylesForWPF
lpestl/UnrealEngine_NVIDIAGameWorks
This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com