New CFFI API static bindings.
- Automatically generated to be as close as possible to original Raylib.
- Faster, fewer bugs and easier to maintain than ctypes.
- Commercial-friendly license.
- Docstrings and auto-completion.
- Now includes extra libraries: raymath, raygui, rlgl and physac
pip3 install raylib
from pyray import *
init_window(800, 450, "Hello")
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing()
close_window()
First make sure you have the latest pip installed:
python3 -m pip install --upgrade pip
Then install
python3 -m pip install raylib
On most platforms it should install a binary wheel (Windows 10 x64, MacOS 10.15 x64, Linux Ubuntu1804 x64).
If yours isn't available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g. using homebrew, apt, etc.
There is now a separate dynamic version of this binding:
python3 -m pip install raylib_dynamic
It works on some systems where the static version doesn't, but be sure to read these caveats before using it
If you find a bug, it may be fixed in the latest dev release. You can install an alpha or beta version by specifying the exact version number like this:
python3 -m pip install raylib==4.2.0.0.dev4
If it doesn't work, try to build manually.. If that works then submit an issue to let us know what you did.
If you need help you can try asking on Discord.
If it still doesn't work, submit an issue.
There are two APIs, you can use either or both:
If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
Use the C API.
Use the Python API.
Add your app here!
A related library (that is a work in progress!):
A simplified API for Raylib for use in education and to enable beginners to create 3d games
- Converting more examples from C to Python
- Testing on more platforms
The bindings are now under the Eclipse Public License, so you are free to statically link and use in non-free / proprietary / commercial projects!
For fastest performance use Pypy rather than standard Python.
Every call to C is costly, so it's slightly faster if you use Python data structures and functions when calculating in your update loop and then only convert them to C data structures when you have to call the C functions for drawing.
Library | Implementation | Bunnies (60 FPS) | Percentage |
---|---|---|---|
Raylib 3.7 | C | 168100 | 100% |
Raylib Python CFFI 3.7 | Pypy 3.7 | 33800 | 20% |
Raylib Python CFFI 3.7 | Python 3.9 | 7700 | 4.5% |
Raylib Python CFFI 3.7 | Python 3.9 Nuitka | 8600 | 5.1% |
Raylib Python CFFI 3.7 Dynamic | Python 3.9 | 6300 | 3.7% |
You can create a standalone binary using the Nuitka compiler. For example, here is how to package Bunnymark:
pip3 install nuitka
cd examples/textures
python3 -m nuitka --onefile --linux-onefile-icon resources/wabbit_alpha.png textures_bunnymark.py
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