luofengwei
Shenzhen UniversityNo.3688 Nanhai Avenue, Nanshan District, Shenzhen City, Guangdong Province
Pinned Repositories
Ashare
股票行情实时数据接口-A股,完全免费的沪深证券股票数据-**股市,python最简封装的API接口,包含日线,历史K线,分时线,分钟线,全部实时采集,系统包括新浪腾讯双数据核心采集获取,自动故障切换,STOCK数据格式成DataFrame格式,可用来查询研究量化分析,股票程序自动化交易系统.为量化研究者在数据获取方面极大地减轻工作量,更加专注于策略和模型的研究与实现。
Atmospheric-Scattering-URP
Client-Frame
A Client Frame with NGUI and Slua,it contains Hot-Patching also.
FidelityFX-FSR2
FidelityFX Super Resolution 2
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
perftest
GPU texture/buffer performance tester
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
VulkanTutorial
Tutorial for the Vulkan graphics and compute API
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
youtube-dl
Command-line program to download videos from YouTube.com and other video sites
luofengwei's Repositories
luofengwei/youtube-dl
Command-line program to download videos from YouTube.com and other video sites
luofengwei/Ashare
股票行情实时数据接口-A股,完全免费的沪深证券股票数据-**股市,python最简封装的API接口,包含日线,历史K线,分时线,分钟线,全部实时采集,系统包括新浪腾讯双数据核心采集获取,自动故障切换,STOCK数据格式成DataFrame格式,可用来查询研究量化分析,股票程序自动化交易系统.为量化研究者在数据获取方面极大地减轻工作量,更加专注于策略和模型的研究与实现。
luofengwei/FidelityFX-FSR2
FidelityFX Super Resolution 2
luofengwei/games106
现代图形绘制流水线原理与实践,作业框架。
luofengwei/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
luofengwei/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
luofengwei/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
luofengwei/crest
A class-leading water system implemented in Unity
luofengwei/GenshinLikeToonShading
luofengwei/gpt4all
gpt4all: a chatbot trained on a massive collection of clean assistant data including code, stories and dialogue
luofengwei/graphics-workshop
Learn computer graphics by writing GPU shaders!
luofengwei/HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
luofengwei/InfinityOcean
Ocean,Leak,River simulation and rendering for Unreal.
luofengwei/jEngine
Multiple graphics API target
luofengwei/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
luofengwei/KWS_Water
管线上有些特别的地方
luofengwei/MMD2UnityTool
MMD导出到Unity 一些辅助工具
luofengwei/PostProcessing
Post Processing Stack
luofengwei/prt-racing
Unity PRT racing project
luofengwei/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
luofengwei/ShaderCalibrationScene
Shader Calibration Scene for Unity 2019.4 URP
luofengwei/snapdragon-gsr
luofengwei/stable-diffusion
A latent text-to-image diffusion model
luofengwei/Studio
Modded AssetStudio with new features
luofengwei/temporalAA
Temporal Reprojection Anti-Aliasing for Unity 5.0+
luofengwei/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.7 Release
luofengwei/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
luofengwei/Vulkan-Docs
The Vulkan API Specification and related tools
luofengwei/Vulkan-Samples
One stop solution for all Vulkan samples
luofengwei/VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc