luofengwei's Stars
nomic-ai/gpt4all
GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
CompVis/stable-diffusion
A latent text-to-image diffusion model
xai-org/grok-1
Grok open release
The-Run-Philosophy-Organization/run
润学全球官方指定GITHUB,整理润学宗旨、纲领、理论和各类润之实例;解决为什么润,润去哪里,怎么润三大问题; 并成为新**人的核心宗教,核心信念。
Unity-Technologies/UnityCsReference
Unity C# reference source code.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
facebookresearch/pifuhd
High-Resolution 3D Human Digitization from A Single Image.
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
keijiro/AICommand
ChatGPT integration with Unity Editor
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
GPUOpen-Effects/FidelityFX-FSR2
FidelityFX Super Resolution 2
BrunoLevy/geogram
a programming library with geometric algorithms
mpquant/Ashare
股票行情实时数据接口-A股,完全免费的沪深证券股票数据-**股市,python最简封装的API接口,包含日线,历史K线,分时线,分钟线,全部实时采集,系统包括新浪腾讯双数据核心采集获取,自动故障切换,STOCK数据格式成DataFrame格式,可用来查询研究量化分析,股票程序自动化交易系统.为量化研究者在数据获取方面极大地减轻工作量,更加专注于策略和模型的研究与实现。
GPUOpen-LibrariesAndSDKs/FidelityFX-SDK
The main repository for the FidelityFX SDK.
googlesamples/android-vulkan-tutorials
A set of samples to illustrate Vulkan API on Android
rgl-epfl/differentiable-sdf-rendering
Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)
TheOtherRolesAU/TheOtherRoles
The Other Roles, is a mod for Among Us which adds many new roles, new Settings and new Custom Hats to the game.
sebbbi/perftest
GPU texture/buffer performance tester
dodoleon/games106
现代图形绘制流水线原理与实践,作业框架。
enjiushi/VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
YueJiang-nj/CVPR2020-SDFDiff
SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimization
GPUOpen-Effects/FidelityFX-FSR-Unity-URP
FidelityFX FSR 1.0 for the Unity URP
shihchinw/awesome-mobile-graphics
A curated list of various learning resources for computer graphics on mobile devices.
haolange/SharpGPU
Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.
8izips/ShaderCalibrationScene
Shader Calibration Scene for Unity 2019.4 URP
congyue1977/Vulkan
Examples and demos for the new Vulkan API
luofengwei/youtube-dl
Command-line program to download videos from YouTube.com and other video sites