Pinned Repositories
Alpha7XRender
APM
asst3_pathtracer
CMU 15-462/662 Assignment 3: A Mini-Path Tracer
astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
Bilibili-plus
课程视频、PPT和源代码:侯捷C++系列;台大郭彦甫MATLAB
cgpl
compute graphics processing lab
fgac
Run Time GPU ASTC Compression Using Cuda / Dx12 direct storage
fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
pset4
Nothing
Scotty3D
no
lvcheng1229's Repositories
lvcheng1229/pset4
Nothing
lvcheng1229/fgac
Run Time GPU ASTC Compression Using Cuda / Dx12 direct storage
lvcheng1229/XEnigine
xengine
lvcheng1229/Alpha7XRender
lvcheng1229/astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
lvcheng1229/CryEnginePrivateT
lvcheng1229/compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
lvcheng1229/fpPS4
PS4 compatibility layer (emulator) on Free Pascal
lvcheng1229/GameGPUSimulator
lvcheng1229/GcnISA2Spirv
lvcheng1229/gem5
The official repository for the gem5 computer-system architecture simulator.
lvcheng1229/godot_4_2
lvcheng1229/GPCS4
A work-in-progress PlayStation 4 emulator.
lvcheng1229/gpgpu-sim_distribution
GPGPU-Sim provides a detailed simulation model of contemporary NVIDIA GPUs running CUDA and/or OpenCL workloads. It includes support for features such as TensorCores and CUDA Dynamic Parallelism as well as a performance visualization tool, AerialVisoin, and an integrated energy model, GPUWattch.
lvcheng1229/gpgpu-sim_simt
lvcheng1229/grvk
Vulkan-based Mantle API implementation
lvcheng1229/HWRTL
hardware raytracing library for pvs and hlod generation
lvcheng1229/LibOrbisPkg
Library, GUI, CLI for creating, inspecting, and modifying PS4 PKG, SFO, PFS, and related filetypes
lvcheng1229/lvcheng1229.github.io
lvcheng1229/mesa
Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
lvcheng1229/pal
Platform Abstraction Library
lvcheng1229/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
lvcheng1229/pbrt-v4-dxr
An open source renderer that implement all of the functionality of the pbrt-v4 renderer
lvcheng1229/ppt
lvcheng1229/radeon_gpu_analyzer
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
lvcheng1229/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
lvcheng1229/ReSTIR_ME
lvcheng1229/SimLumen
lvcheng1229/Vulkan-Samples
One stop solution for all Vulkan samples
lvcheng1229/xgl
Vulkan API Layer