We present the InHAC datasets for human-human and human-object interaction, as described in the paper Interaction-based Human Activity Comparison. InHAC includes 5 datasets of different natures with over 450 3D skeletal motion data in BVH/TRC formats. They are:
- InHAC-2C: Character to character kick-boxing interaction
- InHAC-CRC: Character to retargeted (i.e. adjusted size) character kick-boxing interaction
- InHAC-HOI: Human to object interaction
- InHAC-2PB: Two people boxing interaction
- InHAC-2PD: Two people daily movement interaction
The motion data can be visualised using Autodesk MotionBuilder. YouTube tutorials are available.
By using this dataset, you agree to cite the following research publication in all related project documents/publications:
Yijun Shen, Longzhi Yang, Edmond S. L. Ho and Hubert P. H. Shum, "Interaction-based Human Activity Comparison," IEEE Transactions on Visualization and Computer Graphics, vol. 26, no. 8, pp. 115673-115684, IEEE, 2020.
The following is a list of research papers that use our dataset. If you also use our dataset, please let us know and we will include your research here.
- Aman Goel, Qianhui Men and Edmond S. L. Ho, "Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding," Computer Graphics Forum, 2022.
- Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho and Howard Leung, "GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction," Computers and Graphics, Elsevier, 2021.