lyon040502003's Stars
freeCodeCamp/freeCodeCamp
freeCodeCamp.org's open-source codebase and curriculum. Learn to code for free.
binhnguyennus/awesome-scalability
The Patterns of Scalable, Reliable, and Performant Large-Scale Systems
cloudcommunity/Free-Certifications
A curated list of free courses & certifications.
asciimoo/wuzz
Interactive cli tool for HTTP inspection
google/orbit
C/C++ Performance Profiler
bombomby/optick
C++ Profiler For Games
AcademySoftwareFoundation/OpenImageIO
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
RenderKit/oidn
Intel® Open Image Denoise library
jhorikawa/HoudiniHowtos
Houdini recipe files repository.
Twinklebear/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Autodesk/Aurora
Real-time GPU path tracing with an OpenUSD Hydra render delegate
ingowald/optix7course
wyhinton/AwesomeHoudini
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
dreamworksanimation/usdmanager
USD Manager
pablode/gatling
Hydra-enabled GPU path tracer that supports MaterialX and MDL
OpenAssetIO/OpenAssetIO
An open-source interoperability standard for tools and content management systems used in media production.
wetadigital/USDPluginExamples
Simple Examples to demonstrate how to compile and build USD plugins
needle-tools/usd-viewer
USD Web Viewer based on Autodesk's WASM USD bindings and a three.js Hydra render delegate
MilchRatchet/Luminary
CUDA based Pathtracing Offline and Realtime Renderer
dboogert/USD-tests
USD & Hydra - examples & tutorials
ousttrue/usd_cpp_samples
Danielsirota/tinyUSDHyrda
a bare minimum USDHydra program
jonassorgenfrei/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.