lzqchr's Stars
invi1998/INVIEngine
基于DirectX 12(DX12)图形API的游戏引擎
GamebabyRockSun/GRSD3D12Sample
Gamebaby Rock Sun's D3D12 C-Style Sample for beginner
MaaXYZ/M9A
重返未来:1999 小助手
bombomby/optick
C++ Profiler For Games
compix/Mesh-Decimator
Implementation of a simple mesh reduction algorithm with C++.
NVIDIA-RTX/RTXDI
blender/blender
Official mirror of Blender
Zilize/GDC-Index
The Game Developers Conference (GDC) 中英文摘要索引
NikLever/Unity-URP-Cookbook
Examples from the Unity URP Cookbook e-book
XINCGer/Unity3DTraining
【Unity杂货铺】unity大杂烩~
xuetaolu/URP_ASE_Tutorial
Amplify Shader Editor Tutorial with Universal Render Pipeline
Gaolingx/GenshinCelShaderURP
这是一个基于URP的开源仿原神卡通渲染项目
GarrettGunnell/Water
Sum of sines and fft fluid simulation with a physically based water shader
JoeyDeVries/Cell
OpenGL C++ Graphics Engine
haolange/InfinityTexture
Runtime Virtual Texture for Unity URP.
GPUOpen-Effects/FidelityFX-FSR
FidelityFX Super Resolution
MissingDeadlines/iolite
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
Tylario/Procedural-Terrain-Generation
A procedural realistic terrain generation framework utilizing layered noise and trigonometric functions
Half-People/HPCS2
csgo 2 The purpose of this project is only to learn cheating and anti-cheating. How you use this project has nothing to do with the author. 100% not VAC (this hack only read) ESP AimBot(OnlyAttackVisible (Can Select)) TriggerBot BunnyHop
XT95/PBGI
Point Based Global Illumination
HHHHHHHHHHHHHHHHHHHHHCS/MyStudyNote
lzqchr/ChocoGL
基于C++ OpenGL的游戏引擎
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
steaklive/DXR-Sandbox-GI
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
fanmingming/live
✯ 可直连访问的电视/广播图标库与相关工具项目 ✯ 🔕 永久免费 直连访问 完整开源 不断完善的台标 支持IPv4/IPv6双栈访问 🔕
XDzzzzzZyq/OpengL
OpenGL renderer development by XDzZyq
CedricGuillemet/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
lzqchr/godot4-oceanfft
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
fynnfluegge/oreon-engine
OpenGL/Vulkan Java 3D Engine
Walton1128/CPP-Templates-2nd--
《C++ Templates 第二版》中文翻译,和原书排版一致,第一部分(1至11章)以及第18,19,20,21、22、23、24、25章已完成,其余内容逐步更新中。 个人爱好,发现错误请指正