maple1606's Stars
neverhood311/Stop-motion-OBJ
A Blender add-on for importing a sequence of OBJ meshes as frames
Habrador/Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
HW140701/Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
thatskymod/Sky-CotL-Scripts
A public collection of mods for Sky: Children of the Light, the latest game by thatgamecompany!
festivities/Blender-miHoYo-Shaders
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Gaolingx/GenshinCelShaderURP
这是一个基于URP的开源仿原神卡通渲染项目
leduyquang753/uet-graduation-latex
A document class for VNU-UET graduation documents using LaTeX.
keijiro/Kino
A collection of custom post processing effects for Unity
processing/p5.js
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
DragonBones/DragonBonesCPP
DragonBones C++ Runtime
artellblender/springbones
Blender addon to add spring/bouncy dynamic effect to bones
matthias-research/pages
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
unity3d-jp/UnityChanSpringBone
UnityChan Sping Bone System for lightweight secondary animations
alecjacobson/computer-graphics-mass-spring-systems
Computer Graphics Assignment – Mass Spring Systems
PixarAnimationStudios/OpenUSD
Universal Scene Description
terkelg/awesome-creative-coding
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
nobuyuki83/Physics-based_Animation_2021S
alecjacobson/geometry-processing
Course material for a grad-level course in Geometry Processing.
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
MarkMoHR/Awesome-Sketch-Synthesis
:books: A collection of papers about Sketch Synthesis (Generation).
TheAllenChou/numeric-springing
Precise & designer-friendly numeric springing algorithms
mmmovania/opencloth
A collection of source codes implementing cloth simulation algorithms in OpenGL
IndieVisualLab/UnityGraphicsProgrammingSeries
書籍「Unity Graphics Programming」シリーズのPDFコレクション
MarkMoHR/Awesome-Sketch-Based-Applications
:books: A collection of sketch based application papers.
ray-cast/ray-mmd
🎨 The project is designed to create a physically-based rendering at mikumikudance.
bottosson/bottosson.github.io
taichi-dev/awesome-taichi
A curated list of awesome Taichi applications, courses, demos and features.
iRaul/creative-portfolios
🌀 A curated list of Creative Portfolios
dalboris/vpaint
Experimental vector graphics and 2D animation editor
JonathanLaneMcDonald/ML_for_SLA
Training a neural network to isolate comprehensible input from unstructured text to aid vocabulary acquisition.