Algorithms of 2D & 3D Convex Hulls, Distance Maps and Sphere-Polyhedron Collision Detection.
Computed the 2D convex Hull of the 2D Model given. After that a distance map from the convex hull to the object was implemented and stored in specific data structure. The Distance Map was colored based on the distance calculated.
Computed the 3D Convex Hull of a 3D Model given(Dolphin) and after that created a distance map.