Pinned Repositories
AdvancedNSOperations
Objective-C implementation of concepts introduced at WWDC 2015 Session 226 Advanced NSOperations.
Contour_Tracing
An implementation of the Moore Neighborhood algorithm used to trace the contours of a given image and output a JSON (or plist) file
level-order
Algorithm problems and code solutions
MAFocusNode
Custom Focus Node designed for SceneKit, a part of ARKit. Requires at least iOS 13.
Memory_3D
A 3D game framework based on OpenGL ES 2.0 to prototype different types of games. The project explores a number of concepts needed in order to create a working game framework.
Mushroom_Minions
A tower-defense style app available for iPhone on the App Store
Particles_3D
Prototyping 3D particle effects within Open GL using JSON-based configuration files. Config files can be used to quickly create and modify particle behavior, and easily export your particle parameters once testing is complete.
RoomPlan
Demo using RoomPlan available on iOS 16
Scorched
Demo of destructible terrain (i.e., "Scorched" / "Worms" type gameplay) using cocos2d and box2d
markckim's Repositories
markckim/RoomPlan
Demo using RoomPlan available on iOS 16
markckim/Mushroom_Minions
A tower-defense style app available for iPhone on the App Store
markckim/Contour_Tracing
An implementation of the Moore Neighborhood algorithm used to trace the contours of a given image and output a JSON (or plist) file
markckim/Scorched
Demo of destructible terrain (i.e., "Scorched" / "Worms" type gameplay) using cocos2d and box2d
markckim/AdvancedNSOperations
Objective-C implementation of concepts introduced at WWDC 2015 Session 226 Advanced NSOperations.
markckim/level-order
Algorithm problems and code solutions
markckim/MAFocusNode
Custom Focus Node designed for SceneKit, a part of ARKit. Requires at least iOS 13.
markckim/Memory_3D
A 3D game framework based on OpenGL ES 2.0 to prototype different types of games. The project explores a number of concepts needed in order to create a working game framework.
markckim/Particles_3D
Prototyping 3D particle effects within Open GL using JSON-based configuration files. Config files can be used to quickly create and modify particle behavior, and easily export your particle parameters once testing is complete.
markckim/MARESTModel
A lightweight HTTP client specialized in supporting simple REST APIs.
markckim/testing_view_transforms