Issues
- 0
UdpClientListener中监听强制使用了127.0.0.1,不适用于多网卡环境
#56 opened by qinqoushui - 0
udp数据传输长度为0
#55 opened by qinqoushui - 0
ServerPacketProcessor处理无长度数据包时陷入循环
#54 opened by qinqoushui - 0
How to use with unity3d?
#49 opened by midgithub - 1
Errors with unity
#50 opened by ZauChoco - 2
Work without a serializer
#44 opened by iamkisly - 2
Server Send does not work
#48 opened by mahmah2 - 3
Not working with Unity :(
#43 opened by etiennepinchon - 0
- 2
SendUdp not work
#45 opened by iamkisly - 1
ArgumentOutOfRangeException
#46 opened by darkfriend77 - 1
- 3
About UDP version
#19 opened by Adevien - 0
- 3
Packet Handler Decorators
#37 opened by snarlynarwhal - 3
- 0
Add guidelines for object pooling
#17 opened by markiodev - 0
Handle client disconnect/reconnect better
#16 opened by markiodev - 5
How to setup into Unity3d ?
#13 opened by arcadeindy - 3
Unable to resolve service for type 'Networker.Common.Abstractions.IPacketSerialiser'
#18 opened by Akronae - 2
Use Microsoft.Extensions.Logging for Logging
#20 opened by davidfowl - 1
License Considerations
#27 opened by andrewmd5 - 2
How to use with Unity?
#25 opened by Agoxandr - 0
- 0
- 0
- 10
Encryption
#8 opened by LostSoulfly - 2
- 1
- 0
- 0
Server only binds to first IP address
#4 opened by markiodev - 1
ClientDisconnected problem
#10 opened by SheppeR - 0
2.1 Refactor & Restructure
#7 opened by markiodev - 0
Add Ping as core function
#1 opened by markiodev - 1
Improve waiting for packet responses
#6 opened by markiodev - 0
Support .NET Standard 2.0
#3 opened by markiodev - 0
Support for Unity
#2 opened by markiodev