markus-zhang
"What I really wanted to do was work on computers, not apply them to problems" -- David Cutler, "Showstoppers"
Montreal, Canada
Pinned Repositories
advent2021
Container
crafting_interpreter
Dragonlance-RPG
A second attempt to complete an Ultima style 2D tilemap RPG
Intepreter
lc3vm
A complete set of LC-3 binary runner, debugger and monitor
os
markus-zhang's Repositories
markus-zhang/Container
markus-zhang/lc3vm
A complete set of LC-3 binary runner, debugger and monitor
markus-zhang/advent2021
markus-zhang/crafting_interpreter
markus-zhang/Dragonlance-Editor
2D C++ SDL2 RPG engine project
markus-zhang/Dragonlance-RPG
A second attempt to complete an Ultima style 2D tilemap RPG
markus-zhang/Intepreter
markus-zhang/os
markus-zhang/asm
Some emulator and VM stuffs
markus-zhang/dragonlance
An ASCII based RPG loosely based on the Universe of Dragonlance
markus-zhang/etl_stm
markus-zhang/littleos
A project that follows the Little OS Book
markus-zhang/markus-zhang.github.io
markus-zhang/QLauncher
A barebone Quake Launcher
markus-zhang/Simple-RPG-map-editor
This is part of my effort to build a simple and reusable 2D RPG engine. There is not much to show at this moment, and I'm cleaning up the old codes to make reading it easier. Note that part of the code is an upgrade to SDL 2.0 from Aaron's code, which used SDL 1.0.
markus-zhang/snake
Snake prototype
markus-zhang/Win32Programming
Learnings from the book Programming Windows 5th Edition
markus-zhang/xv64
xv6 OS 64-bit for x86/64 architecture