Pinned Repositories
Container
crafting_interpreter
CSE351
Washington University CSE351 material
Dragonlance-RPG
A second attempt to complete an Ultima style 2D tilemap RPG
Intepreter
os
Risk-Management
VBA-RogueLike
markus-zhang's Repositories
markus-zhang/Container
markus-zhang/CSE351
Washington University CSE351 material
markus-zhang/Risk-Management
markus-zhang/VBA-RogueLike
markus-zhang/advent2021
markus-zhang/Blah
markus-zhang/crafting_interpreter
markus-zhang/cstudy
markus-zhang/DGEngine
An implementation of the Diablo 1 game engine
markus-zhang/Dragonlance-Editor
2D C++ SDL2 RPG engine project
markus-zhang/Dragonlance-RPG
A second attempt to complete an Ultima style 2D tilemap RPG
markus-zhang/Intepreter
markus-zhang/os
markus-zhang/dragonlance
An ASCII based RPG loosely based on the Universe of Dragonlance
markus-zhang/etl_stm
markus-zhang/Excel-VBA
Excel/VBA Practices
markus-zhang/Learn_Github
This is a place to train markdown and other blog editing skills
markus-zhang/littleos
A project that follows the Little OS Book
markus-zhang/markus-zhang.github.io
markus-zhang/python-simple-vm
A simple virtual machine w/constant folding implemented in Python
markus-zhang/QLauncher
A barebone Quake Launcher
markus-zhang/Simple-RPG-map-editor
This is part of my effort to build a simple and reusable 2D RPG engine. There is not much to show at this moment, and I'm cleaning up the old codes to make reading it easier. Note that part of the code is an upgrade to SDL 2.0 from Aaron's code, which used SDL 1.0.
markus-zhang/snake
Snake prototype
markus-zhang/Win32Programming
Learnings from the book Programming Windows 5th Edition