maxilevi
software, business, tennis, engineering, finance, graphics and dogs. 23 years old.
@leastsquaresLondon
maxilevi's Stars
vlang/v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
mkaring/ConfuserEx
An open-source, free protector for .NET applications
keijiro/Kino
A collection of custom post processing effects for Unity
gradientspace/geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
i-saint/Unity5Effects
crosire/blink
A tool which allows you to edit source code of any MSVC C++ project live at runtime
ElasticSea/unity-fracture
Fracture any mesh at runtime
Kink3d/kShading
Shading models for Unity’s Universal Render Pipeline.
dbrizov/NaughtyWaterBuoyancy
Water Buoyancy Simulation for Unity
IronWarrior/UnityOutlineShader
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
OskarSigvardsson/unity-delaunay
A Delaunay/Voronoi library for Unity, and a simple destruction effect
IronWarrior/ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
karl-/pb_CSG
A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).
Auburn/FastNoiseSIMD
C++ SIMD Noise Library
zeux/microprofile
microprofile - embeddable CPU/GPU profiler
keijiro/CloudSkybox
Skybox shader with volumetric clouds
Auburn/FastNoise_CSharp
FastNoise C# Version
kwnetzwelt/unity3d-dissolve-shader
This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.
KhronosGroup/glTF-CSharp-Loader
C# Reference Loader for glTF
stilldesign/PhysX.Net
A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.
AndresTraks/BulletSharpPInvoke
.NET wrapper for the Bullet physics library using Platform Invoke
OskarSigvardsson/Boom.unity
Destruction effect in unity
qwertzui11/voxelTerrain
voxel Terrain using marching cubes and transvoxel
rxi/atlas
A small utility for generating a texture atlas
r-lyeh-archived/attila
:fire: Attila is a tiny atlas texture-packer (tool)
maxilevi/project-hedra
Hedra is a 3D open world game I wrote from scratch while in highschool. The entire codebase is around +250k LOC
maxilevi/github-trello-sync
Sync your trello board with the issues of a github repository
maxilevi/hedra-core
C++ library with routines used in Project Hedra