mchrbn/unity-traffic-simulation
A Unity asset that lets you easily simulate very simple traffic into your scene.
C#
Issues
- 0
Update to Unity's new input system
#26 opened by UPetit - 1
Script errors in 5.6.7f1
#25 opened by KostyanSigaev - 12
Any tips for optimizing?
#23 opened by highwaywarrior0 - 5
Some cars don't follow waypoints
#22 opened by highwaywarrior0 - 4
VehicleAI doesn't recognize segment
#21 opened by perihelium - 12
Problems with new update
#20 opened by menez1111 - 2
Mobile Performance
#18 opened by menez1111 - 4
Vehicles collides with waypoint
#10 opened by LeMuitque - 2
Editor Todo
#11 opened by MSchmoecker - 3
Slow Car Bug
#19 opened by menez1111 - 10
Set Passive - Active problem
#17 opened by menez1111 - 6
New Cars collides with others
#16 opened by menez1111 - 5
Cars crashing into each other at intersections
#14 opened by EllaMaxine - 1
Recommendation for performance boost
#13 opened by tetreum - 1
- 2
Lots of errors
#1 opened by RobbyZ - 9
Doesnt follow waypoints
#2 opened by menez1111 - 1
Trafic System doesn't work on Prefab Objects
#6 opened by Musaka96 - 3
Raycast Not working
#4 opened by TariqKhan-1 - 1
deleting waypoint gives continous error
#5 opened by ashwinjxxx - 2
Unable to build
#3 opened by elhodel