Issues
- 1
Android .NET 6.0 CreateOpenGLES() failed to get the default Android EGLDisplay
#45 opened by eightonegulf - 4
ComputeParticles are all at bottom of screen
#12 opened by BinarySpike - 0
How to get screenshots of screen models
#39 opened by FlyRober - 0
- 0
AssetProcessor is broken on Windows
#28 opened by Journeyman1337 - 1
Can't get any samples to work in Android Emulator
#26 opened by malixg - 0
Cant work with multiple textures in shaders
#27 opened by BarisUckardes - 1
GettingStarted & Vulkan & Debug=True - throws exception on SwapBuffers after window resizing
#24 opened by RawRCoder - 6
- 1
GettingStarted high GPU
#23 opened by ripwin - 4
First sample renders a black screen
#22 opened by valters-tomsons - 0
UniformBuffer does not work in Metal when not using ResourceBindingModel.Improved
#21 opened by alexanderuv - 3
- 2
Vulkan backend black screen
#10 opened by rmalca - 0
- 4
shader compilation fails
#11 opened by Mathias-Fuchs - 2
Consider adding Span<T> to UpdateBuffer
#15 opened by xposure - 8
- 3
Convert samples to SPIR-V
#9 opened by tzachshabtay - 2
OSX 10.14.5 - TexturedCube fails to build
#13 opened by roncli - 2
run sample failed in macOS 10.12.6
#8 opened by zhengying - 2
OpenGLES Android black screen in release
#7 opened by taumuon - 8
Android sample does not work
#6 opened by taumuon - 5
Useful sample request...
#3 opened by Perksey