mentaldropouts
Computer Science major at The University of Kentucky. Looking to help people with the power of code!
Lexington Ky
Pinned Repositories
UKY_CS499_C-Plan.ai_Project
This repository hosts the development of an AI-powered document extractor, a capstone project for the CS499 course. Our team collaborates with c-plan.ai to design and implement an application that leverages advanced language model-based AI to automate the extraction of information from various documents.
pinscrape
A simple library to scrape Pinterest images written in Python
cross-stitch-maker
Collage-Maker
Automating the Collage making process with Python
FinalStudyProgram
MATLAB based console program that helps with quick recall and studying efficiently.
mentaldropouts
Config files for my GitHub profile.
PokemonDeciderApp
Given 5 pokemon on a six Pokémon team this application will pick the best optimal choice for the most coverage and offensive balance.
Portfolio-website
Quote-Generation-ML
Quote Generation using ML for Machine Learning Class at the University of Kentucky
UnityCombatSystem
In progress Unity #C based combat system that I like to add to in my free time. Feel free to use my code if you don't feel like writing your own. This system is a bit rigid but as long as you set up your gameObjects correctly it should work decently.
mentaldropouts's Repositories
mentaldropouts/PokemonDeciderApp
Given 5 pokemon on a six Pokémon team this application will pick the best optimal choice for the most coverage and offensive balance.
mentaldropouts/Collage-Maker
Automating the Collage making process with Python
mentaldropouts/Portfolio-website
mentaldropouts/FinalStudyProgram
MATLAB based console program that helps with quick recall and studying efficiently.
mentaldropouts/mentaldropouts
Config files for my GitHub profile.
mentaldropouts/Quote-Generation-ML
Quote Generation using ML for Machine Learning Class at the University of Kentucky
mentaldropouts/UnityCombatSystem
In progress Unity #C based combat system that I like to add to in my free time. Feel free to use my code if you don't feel like writing your own. This system is a bit rigid but as long as you set up your gameObjects correctly it should work decently.