micahpearlman/MonkVG
MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
CNOASSERTION
Issues
- 4
The problem with drawing of circles
#18 opened by gerchicov - 5
Compilation on windows failing
#27 opened by meiry - 0
Shaders don't work at all
#41 opened by gerchicov - 4
[feature-request] JavaScript port.
#45 opened by trusktr - 2
- 1
avoid ../../ paths
#46 opened by milahu - 1
- 2
- 11
- 2
Font/text bug
#28 opened by gerchicov - 1
A little bug with line thickness
#21 opened by gerchicov - 1
Provide basic sample and screenshot
#26 opened by mruegenberg - 0
vgAppendPath is unimplemented
#20 opened by gerchicov - 0
Take long time in setCurrentProgram().
#25 opened by rhcad - 0
small bug with vgSetGlyphToPath
#22 opened by gerchicov - 2
line cap possible MonkVG bug
#19 opened by gerchicov - 9
Build instructions
#13 opened by codedread - 1
how to install MonkVG
#12 opened by lragon - 2
CMake support?
#5 opened by andrewcorrigan - 5
glColor3f overriding paint
#4 opened by Matt-Esch - 18
how to run iOS test?
#2 opened by bsabiston - 0
MonkVG for Visual C++ 2008 Express
#1 opened