sRGB to linear color space conversion not working
W4RH4WK opened this issue · 1 comments
W4RH4WK commented
If I understand texconv's commandline flags correctly, one should be able to convert an input image from sRGB color space to linear color space by using -srgbi
and a format without the _SRGB
suffix.
However, this does not seem to work for me.
texconv.exe -y -srgbi -f BC7_UNORM assets/models/Default_albedo.jpg
texdiag.exe info assets/models/Default_albedo.dds
Microsoft (R) DirectX Texture Diagnostic Tool [DirectXTex] Version 2023.1.31.1
Copyright (C) Microsoft Corp.
assets/models/Default_albedo.dds
width = 2048
height = 2048
depth = 1
mipLevels = 12
arraySize = 1
format = BC7_UNORM
dimension = 2D
alpha mode = Unknown
images = 12
pixel size = 5461 (KB)
Viewing the resulting DDS texture in a texture viewer, or in-engine shows the texture to be too bright.
I've also tried R8G8B8A8_UNORM
as format, but the result does not change.
If I use BC7_UNORM_SRGB
or R8G8B8A8_UNORM_SRGB
as target format the texture looks normal in the viewer and in-engine.
texconv Version 2023.1.31.1
Texture Viewer:
In-Engine:
Source Image:
walbourn commented
Looks like there's a bug in the GPU compress handling here for this case.