microsoft/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
C++MIT
Issues
- 0
- 6
Xbox doesn't log in
#53 opened by skanda890 - 0
GamepadVibrationUWP Vibration Issues
#55 opened by focusright - 1
- 1
AO Sample Camera Change Fix
#18 opened by Fierykev - 3
RasterFontViewer only understands 1BPP depth.
#33 opened by nkrapivin - 4
- 5
- 4
Dependancies?
#39 opened by Ianuarius - 1
DX::ReadData - paths issue ?
#35 opened by DTL2020 - 1
GraphicsMemory object - do MT compatible ?
#34 opened by DTL2020 - 0
Force feedback not working with T300RS
#26 opened by Kimplul - 1
Please provide Windows Store versions
#23 opened by trajano - 2
The Windows SDK version 10.0.14393.0 was not found.
#32 opened by omd24 - 4
uwp input interface
#21 opened by Kojima648 - 1
Profiling Tools
#30 opened by MikeGameDev - 2
- 12
Racing Wheel Force Feedback
#22 opened by core-driving-sim - 0
The program is not working properly now
#20 opened by Kojima648 - 1
Looking for Low-Level tutorials
#17 opened by niko1point0 - 6
- 1
Incorrect Release Date for AO Sample
#15 opened by Fierykev - 1
Xbox One X, Unity3D, UWP, 4K
#11 opened by Fnatic91 - 10
Missed .inc files
#9 opened by dimitrsh - 2
Question: explicit control of ESRAM?
#6 opened - 2
Why doesn't DSV need multiple Descriptor?
#8 opened by LigaLiao - 4
PIX for UWP games?
#5 opened - 2
FullscreenQuad not needed constant buffer
#4 opened by amerkoleci - 3
SimplePBR12 Xbox problems
#1 opened by ohhmm - 12
Prerequisites in readme.md - build tools 149
#3 opened by jinkobah