mihaisebea's Stars
microsoft/terminal
The new Windows Terminal and the original Windows console host, all in the same place!
ant-design/ant-design
An enterprise-class UI design language and React UI library
llvm/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
nothings/stb
stb single-file public domain libraries for C/C++
fmtlib/fmt
A modern formatting library
microsoft/STL
MSVC's implementation of the C++ Standard Library.
wolfpld/tracy
Frame profiler
memononen/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
mosra/magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
patriciogonzalezvivo/glslViewer
Console-based GLSL Sandbox for 2D/3D shaders
google/orbit
C/C++ Performance Profiler
BinomialLLC/basis_universal
Basis Universal GPU Texture Codec
RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus
Change C++ code at runtime
dougbinks/enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
nfrechette/acl
Animation Compression Library
yrnkrn/zapcc
zapcc is a caching C++ compiler based on clang, designed to perform faster compilations
bkaradzic/GENie
GENie - Project generator tool
mikael-s-persson/templight
Templight is a Clang-based tool to profile the time and memory consumption of template instantiations and to perform interactive debugging sessions to gain introspection into the template instantiation process.
antirez/load81
SDL based Lua programming environment for kids similar to Codea
build2/build2
build2 build system
ray-cast/AnimatorGo
🤸🏾♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
Viladoman/CompileScore
Tools for profiling and visualizing C++ build times.
pumexx/pumex
Vulkan library oriented on high speed rendering
mtak-/rust-on-mobile
[WIP] A little demo of how to setup an iOS/android project to use rust
ebirenbaum/ParticleSolver
CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".
GammaUNC/GST
Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.
vinniefalco/CppCon2018
CppCon 2018 Presentation materials
nullobject/rygar-emu
An emulator for the Rygar arcade game
paulocoutinhox/fabric-upload-dsym
Crashlytics from Fabric upload DSYM tool
mbitsnbites/buildcache
https://gitlab.com/bits-n-bites/buildcache