mikemountain
putting OSS into SpOrtS... that was a stretch, I'm sorry you had to read that.
@hashicorpOttawa
mikemountain's Stars
CorentinJ/Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time
golang-standards/project-layout
Standard Go Project Layout
qmk/qmk_firmware
Open-source keyboard firmware for Atmel AVR and Arm USB families
neonbjb/tortoise-tts
A multi-voice TTS system trained with an emphasis on quality
junegunn/goyo.vim
:tulip: Distraction-free writing in Vim
VCVRack/Rack
The virtual Eurorack studio
hashicorp/boundary
Boundary enables identity-based access management for dynamic infrastructure.
openai/retro
Retro Games in Gym
pichenettes/eurorack
Eurorack modules
cwendt94/espn-api
ESPN Fantasy API! (Football, Basketball)
MLB-LED-Scoreboard/mlb-led-scoreboard
An LED scoreboard for Major League Baseball :baseball:
milkdrop2077/MilkDrop3
MilkDrop 3.0, supports any audio source, double-preset (.milk2), loading presets based on beat detection and much more...
SynthstromAudible/DelugeFirmware
morenoh149/postgresDBSamples
Sample databases for postgres
riffnshred/nhl-led-scoreboard
🚨 Display NHL live score, stats, and more of your favorite teams, on a Raspberry Pi driven RGB LED matrix. 🚨
mkreiser/ESPN-Fantasy-Football-API
Connect to ESPN's fantasy football API via this JS API client for web and NodeJS. Available as an npm package.
uberfastman/yfpy
Python API wrapper for the Yahoo Fantasy Sports public API (supports NFL, NHL, MLB, and NBA).
v3rm0n/awesome-m8
A curated list of awesome Dirtywave M8 ecosystem
spilchen/yahoo_fantasy_api
python bindings for the Yahoo! Fantasy API (https://yahoo-fantasy-api.readthedocs.io/)
ty-porter/RGBMatrixEmulator
A desktop interface to emulate Raspberry Pi-powered LED matrices driven by rpi-rgb-led-matrix
Blinken-Lights/ASCII
ASCII Modular hardware and software repo
szmyty/OpenAI-Retro-SuperMarioWorld-SNES
This project contains my implementation of the NEAT-Python algorithm to use a recurrent neural network that enables an AI-controlled Mario to train itself to complete levels in "Super Mario World" on SNES. I used the gym-retro-integration program to create my own variables from the game's RAM values and then used those variables to reward/penalize the AI. If the AI complete's a level, the neural network is saved as the winner.
vthorsteinsson/GoSkrafl
A concurrent SCRABBLE(tm) engine and robot, written in Go