Pinned Repositories
berdicles
Expressive CPU particle system for the bevy engine.
bevy-rectray-ui
A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
bevy_defer
A simple asynchronous runtime for executing async coroutines in the bevy engine.
bevy_mod_opacity
Hierarchical opacity for bevy.
bevy_rectray
A minimal 2d layout system (that works in 3d!) for bevy.
bevy_serde_lens
Stateful, structural and pretty serialization framework for the bevy engine.
bevy_spawn_fn
Hyper optimized spawning experience for bevy.
bevy_stat_query
A bevy framework for implementing complex RPG stat systems.
default-constructor
Macros for creating pseudo-dsls that constructs structs through default construction and field conversion.
wgsl_ln
Compile time wgsl import, linking and checking.
mintlu8's Repositories
mintlu8/bevy_defer
A simple asynchronous runtime for executing async coroutines in the bevy engine.
mintlu8/bevy_serde_lens
Stateful, structural and pretty serialization framework for the bevy engine.
mintlu8/wgsl_ln
Compile time wgsl import, linking and checking.
mintlu8/bevy-rectray-ui
A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
mintlu8/berdicles
Expressive CPU particle system for the bevy engine.
mintlu8/bevy_stat_query
A bevy framework for implementing complex RPG stat systems.
mintlu8/bevy_mod_opacity
Hierarchical opacity for bevy.
mintlu8/bevy_rectray
A minimal 2d layout system (that works in 3d!) for bevy.
mintlu8/bevy_spawn_fn
Hyper optimized spawning experience for bevy.
mintlu8/default-constructor
Macros for creating pseudo-dsls that constructs structs through default construction and field conversion.
mintlu8/Bevypunk
Bevypunk is a recreation of Cyberpunk UI in Bevy using Bevy-Lunex. This project showcases advanced workflow and complex use of Bevy-Lunex library.
mintlu8/dyn_object
A boxed type erased nullable dynamic object.
mintlu8/ty_map_gen
A type projecting map generator.
mintlu8/bevy
A refreshingly simple data-driven game engine built in Rust
mintlu8/bevy-assets
A collection of Bevy assets, plugins, learning resources, and apps made by the community
mintlu8/bevy_skybox_cli
Command line tool to convert HDRi to Bevy
mintlu8/cached_fn
Cache a function's result in a map.
mintlu8/colorthis
Meta macros that aid macro authors to create colors from a generalized syntax.
mintlu8/libedf-core
A bevy based, dynamic linking focused, sRPG logic engine.
mintlu8/macroex
An extractor based low level macro parsing crate that provides high level parsing support through derive macros.
mintlu8/macroex-extras
Additional "fun" extractors for macroex.
mintlu8/mutify
Coerse `mut var: T` and `var: &mut T` into `&mut T`
mintlu8/phantom-zone
Convert struct into a syntax only anonymous type.
mintlu8/ramp_gen
Float curve code generator.
mintlu8/serde_repr_base64
A #[serde(with = "base64")] adaptor for base64 and bytemuck.
mintlu8/slice2d
Ergonimoc vec slice for 2d array manipulation.
mintlu8/tlbf
Type level bitflags.
mintlu8/tuple_join
A crate for joining tuples at the type level.
mintlu8/type-protocol
A crate provding a simple syntax representing types inspired by the go programming language.
mintlu8/ui-navigation
A UI navigation algoritm implemented in rust currently targeting the bevy ui library