Pinned Repositories
berdicles
Expressive CPU particle system for the bevy engine.
bevy-rectray-ui
A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
bevy_defer
A simple asynchronous runtime for executing async coroutines in the bevy engine.
bevy_mini_fps
FPS diagnostis for bevy.
bevy_mod_opacity
Hierarchical opacity for bevy.
bevy_rectray
A minimal 2d layout system (that works in 3d!) for bevy.
bevy_serde_lens
Blazingly fast, schema based human-readable serialization crate for the bevy engine.
bevy_spawn_fn
Hyper optimized spawning experience for bevy.
bevy_stat_query
A bevy framework for implementing complex RPG stat systems.
wgsl_ln
Compile time wgsl import, linking and checking.
mintlu8's Repositories
mintlu8/AstFlatten
An experimental crate that flattens a recursive rust enum into continuous memory, while providing better match ergonomics by replacing Box, Vec and String with references.
mintlu8/colorthis
Meta macros that aid macro authors to create colors from a generalized syntax.
mintlu8/eset-rs
mintlu8/i2f
Macros that turns integer literals to float literals and vice versa.
mintlu8/identconv
mintlu8/libktx-rs
Reading, writing, transcoding Khronos Textures in Rust. Bindings to KhronosGroup/KTX-Software.
mintlu8/parse-color
A crate that provides conversion from CSS color names or TailwindCSS classes to RGBA colors, in the form of [u8; 4].
mintlu8/rhai
Rhai - An embedded scripting language for Rust.
mintlu8/riostream
A humorous attempt at implementing C++'s iostream and its syntax in Rust.
mintlu8/str-set
A game oriented string set with a focus on ergonomics and performance.
mintlu8/strflags
A string-enum and string-flags with fixed variants that can also accept arbitrary data.
mintlu8/StringIter
An overly designed &str iterator made with zero-copy parsing in mind, with an emphasis on ergonomics.
mintlu8/vectorize-this
Ergonomic vector construction meta-macros.