Enabling/Disabling Animations For Certain Bones
Closed this issue · 6 comments
CybeRockStudio commented
Hi There
Really Powerful Tool You Have Created Here I'm Very Happy With How Stable It Is
My Question Is How Can I Enable/Disable Some Bones Per Animation To Achieve Some Sort Of Animation Blending
Kind Regards & Thanks For Taking Time To Answer Me
CybeRockStudio commented
And Yes,
How Do I Change Animations At Runtime?
CybeRockStudio commented
Hi There After About 3 Hrs Digging I Found Answers To My Solutions 💯
CybeRockStudio commented
one last question if i may ask
is animation transitioning implementable witht his approach?
CybeRockStudio commented
and if it is can you give me a guide on how to do it?
mkrebser commented
You would have to refactor the compute shaders to implement blending.
You would need a second set of animation parameters (animation Id, speed,
looping) and blend parameters.
In the compute shaders you would calculate two local bone animations - and
lerp between them
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and if it is can you give me a guide on how to do it?
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CybeRockStudio commented
hey thanks for the guidance