/green_cage_deformer

Green Coordinates fun in maya

Primary LanguageC++MIT LicenseMIT

Crude implementation of Green Coordinates

Using Eigen

TODOs:

  • extending logic to cage's exterior
  • multi-index support
  • deform membership handling
  • exporting out green coordinates and original cage edges/normals
  • spatial hashing to calculate only on modified verts/tris
  • CUDA or OpenCL support
  • code cleanup (separate green coords, etc) :P