A set of tutorials to get started with the latest Physijs library. Library version used: Physijs: Latest Three.js v 80
Here are a few snapshots of the tutorial demos.
Simple Box: Shows how to add a single rigid body - Live Demo
Multiple Boxes: Shows how to add multiple rigid bodies - Live Demo
Simple Raycast: Shows how to identify objects through raycast into the world - Live Demo
Shooting: Showing how to handle keyboard events to launch projectile in the viewing direction for shooting boxes - Live Demo
Simple Joint: Shows how to add a simple point to point constraint - Live Demo
Simple Ball: Showing how to create rolling ball physics - Live Demo
Picking: Shows how to handle mouse events to pick a rigid body - Live Demo