Pinned Repositories
bk
Command-line backup system
ispc
Intel SPMD Program Compiler
pbr-book-website
pbrt-v1
Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"
pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
pbrt-v4-scenes
Example scenes for pbrt-v4
uniform_float
vice
Virtual air traffic control simulator
mmp's Repositories
mmp/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
mmp/ispc
Intel SPMD Program Compiler
mmp/tungsten
High performance physically based renderer in C++11
mmp/pbrt-v4-ci-testing
mmp/tinyobjloader
Tiny but powerful single file wavefront obj loader
mmp/rgb2spectrum
Cache for prebuilt rgb2spectrum tables (to speedup pbrt-v4 CI runs)
mmp/tev
High dynamic range (HDR) image comparison tool for graphics people with an emphasis on OpenEXR images.
mmp/tinyexr
Tiny OpenEXR image loader/saver library
mmp/cctz
CCTZ is a C++ library for translating between absolute and civil times using the rules of a time zone.
mmp/slang
Making it easier to work with shaders
mmp/abseil-cpp
Abseil Common Libraries (C++)
mmp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
mmp/double-conversion
Efficient binary-decimal and decimal-binary conversion routines for IEEE doubles.
mmp/go-ascii
A fast Go implementation of character operations on ASCII bytes and strings.
mmp/ImageStack
mmp/libdeflate
Heavily optimized library for DEFLATE/zlib/gzip compression and decompression
mmp/psa
Automatically exported from code.google.com/p/psa