Can't not revert to origin position after simulate
hmkc opened this issue ยท 4 comments
In UIParticleRenderer.Simulate() , after move to scaled position, simulate, the particle system transform can not revert to origin position.
When isLocalSpace is true, scaledPos equals originWorldPosition.when execute move to scaled position, the psTransform's position is still the same, but its localPosition is changed.So psTransform can not revert to origin position.
In my project, it is avaliable to use SetLocalPositionAndRotation to revert to origin position.
oh, i met this question too! my device type is fold phone. sometimes the effect will far from origin pos
๐ This issue has been resolved in version 4.6.7 ๐
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๐ This issue has been resolved in version 5.0.0-preview.2 ๐
The release is available on GitHub release
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