Reset previous position on start play for Simulation space World
PragmaGame opened this issue ยท 3 comments
I have a particle that looks like a "Trail" [Simulation space World, Emission Rate over Distance]. I also have a particle pool. Taking a uiparticle from the pool, I change its position (game object was active), then turn on the effect and the particle leaves a trace equal to the distance between the spawn position and the current one, since the renderer will save the previous position of the particle. The problem was solved by setting the current position to the previous one.
๐ This issue has been resolved in version 4.7.0 ๐
The release is available on GitHub release
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๐ This issue has been resolved in version 5.0.0-preview.2 ๐
The release is available on GitHub release
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