Particle not rendering correctly!
Closed this issue ยท 3 comments
Describe the bug
If a prefab containing ui particles is open before entering play mode, the particles are not rendered correctly when the game starts.
To Reproduce
Steps to reproduce the behavior:
- Open prefab containing ui particle
- Click play button
- play any ui particle in the scene
- See issue
Temp Solution
Exit prefab mode on play mode state changed to ExitingEditMode. It was written editor code for this.
Environment (please complete the following information):
- Version 4.10.3
- Platform: Editor(Windows), Android
- Unity version: 2022.3.53f1
There is some news.
I opened an empty project. I switched to Android platform. I tried to experience the problem here and noticed something like this. The problem occurs in the particle system that uses sprites in atlas. There is another particle in the scene that uses a normal sheet sprite. There is no problem with this. Also, we do not need to enter only the prefabs that have UIParticle in them, opening any prefab causes this problem. I zipped the project and added it below. I also added a video showing the problem.
Unity Version: 2022.3.53f1
Sprite Packer Mode: Sprite Atlas V2-Enabled
Platform: Android (windows pc)
I didin't change any other settings. All settings are in default.
๐ This issue has been resolved in version 4.10.4 ๐
The release is available on GitHub release
Your semantic-release bot ๐ฆ๐