Tracking Issue: Networking Implementation
xezno opened this issue · 0 comments
Our game engine requires a robust networking implementation to support multiplayer games.
The current plan is to use GameNetworkingSockets for transport, with a snapshot system similar to Quake 3's architecture.
This issue serves as a tracking issue for all networking-related work, which will take place on the networking
branch. Some of the specific tasks that need to be completed include:
Transport Layer
- Implement GameNetworkingSockets transport
- Add support for handling disconnections and reconnections gracefully
Game State
- Develop snapshot system for sending/receiving game state updates
- Implement prediction algorithms to minimize lag
- Implement lag compensation for more accurate gameplay
Editor / Tools
- Develop debugging and profiling tools to help diagnose networking issues
This is related to discussion #36.
As we work on this issue, we may create additional issues for specific tasks or features. Any related issues will be linked to this tracking issue for easy reference.
Please use this issue to discuss any concerns, ask questions, or provide feedback related to the networking implementation. Thank you!