mohammedari/opengl_ros
A simple implementation to utilize OpenGL shader (GLSL) code with a GPU-powered machine under ROS environment
C++MIT
Issues
- 3
Feature Request: Headless Mode
#8 opened by DanielArnett - 2
Speeding up rendering
#4 opened by DanielArnett - 6
Transparency in Images
#1 opened by DanielArnett