mohsenph69/Godot-MTerrain-plugin
A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
C++MIT
Issues
- 0
crash
#63 opened by peanutSh3ll - 2
MAC godot 4.3 - plugin activation fail
#62 opened by FlashPapa - 0
Mac/godot 4.3 load plugin failed.
#61 opened by zhwei820 - 3
- 1
Crash when adding Mcurvemesh
#59 opened by renzo-massaro - 2
Mixture of heightmap plus procedural details?
#58 opened by bjfar - 12
- 2
Here are compiled libaries for MacOS and iOS
#42 opened by STehrani - 2
- 6
Proposal for new Editor UI for MTerrain
#46 opened by rossunger - 6
- 2
web build?
#29 opened by jmatsushita - 2
- 1
Importing .r16 issues?
#40 opened by thaphazard - 0
- 1
- 1
Terrain Next Pass not working
#38 opened by marciolims - 3
Add ability to scale terrain
#35 opened by rossunger - 7
Wiki is missing important information
#37 opened by rossunger - 1
- 2
latest DP release crashes godot 4.2.2 Stable (DP build from latest Godot source)
#34 opened by docssy - 2
Building Prerequisites
#33 opened by laurentmackay - 2
Saving the Terrain
#32 opened by btsai-dev - 1
the difference of your idea and UDLOD
#31 opened by octanejohn - 2
Editing terrain in-game
#30 opened by matthewhilton - 0
web build?
#28 opened by jmatsushita - 3
- 15
Godot builds with precision=double crash
#20 opened by nickpolet - 1
Align with normals
#26 opened by Fre3bie - 1
Problem with grass physics
#25 opened by JonathanJonhansen - 0
Terrain triangle mesh consep
#24 opened by agung098 - 7
Create auto disable (problem)
#21 opened by agung098 - 3
- 5
Saving causes massive freeze in editor
#16 opened by nickpolet - 2
LOD and texture streaming
#13 opened by Koalamana9 - 1
Importing doesn't work
#14 opened by TheAlex626 - 1
Import with error
#19 opened by loongEgg - 4
Holes in landscape
#3 opened by JekSun97 - 3
- 2
Fix Bullet.tscn memory leak
#17 opened by nickpolet - 1
Defining custom vertex data for the map
#15 opened by michalusio - 2
Not working when running headless Godot
#11 opened by nickpolet - 1
is godot compatible with c# mono version?
#8 opened by unicornlox - 1
Can endless, procedural terrain be done?
#9 opened by unicornlox - 2
Blender/Godot workflow
#10 opened by rossunger - 2
How to import 16k terrain?
#7 opened by nickpolet - 6
Creating terrain by code only
#4 opened by skalimoi - 3
Error: version `GLIBC_2.38' not found
#6 opened by nickpolet - 0
Normals not being applied to terrain
#5 opened by skalimoi - 1
Luck of Tutorial and documentation
#1 opened by Difint