montaza's Stars
statelyai/xstate
Actor-based state management & orchestration for complex app logic.
oracle/graal
GraalVM compiles Java applications into native executables that start instantly, scale fast, and use fewer compute resources 🚀
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
biolab/orange3
🍊 :bar_chart: :bulb: Orange: Interactive data analysis
open-goal/jak-project
Reviving the language that brought us the Jak & Daxter Series
hyperfiddle/electric
Electric Clojure: full-stack differential dataflow for UI
nextjournal/clerk
⚡️ Moldable Live Programming for Clojure
arcadia-unity/Arcadia
Clojure in Unity
cursorless-dev/cursorless
Don't let the cursor slow you down
prathyvsh/category-theory-resources
Resources for learning Category Theory for an enthusiast
ObservedObserver/viz-gpt
Make contextual data visualization with Chat Interface from tabular datasets. AI data visualization.
oakes/play-cljc
A Clojure and ClojureScript game library
eratosthenesia/lispc
"Lispsy" Lisp(ish) to C Converter (designed for CLISP)
jmgomez/NimForUE
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
onqtam/rcrl
Read-Compile-Run-Loop: tiny and powerful interactive C++ compiler (REPL)
objecthub/swift-lispkit
Interpreter framework for Lisp-based extension and scripting languages on macOS and iOS. LispKit is based on the R7RS standard for Scheme. Its compiler generates bytecode for a virtual machine. LispKit is fully implemented in Swift 5.
neohaskell/NeoHaskell
⏩ NeoHaskell is a dialect of Haskell that is focused on newcomer-friendliness and productivity.
BenBrock/reple
"Replay-based" REPLs for compiled languages.
teacherpeterpan/Logic-LLM
The project page for "LOGIC-LM: Empowering Large Language Models with Symbolic Solvers for Faithful Logical Reasoning"
pycket/pycket
A rudimentary Racket implementation using RPython
UnrealVerseGuru/VerseProgrammingLanguage
Verse Programming Language - Functional logic language developed by Epic Games - all informations, official resources and snippets
adam-mcdaniel/wisp
A lisp👽 written in C++
volution/vonuvoli-scheme
vonuvoli Scheme -- an R7RS interpreter written in Rust focused on systems programming and scripting (i.e. processes, file-system, etc.) with performance and safety in mind
EmbarkStudios/skyhook
Simple Python communication system for DCC's and Game Engines
adamrehn/ue4-runtime
Container images for running packaged Unreal Engine projects via the NVIDIA Container Toolkit
nukata/lisp-in-cs
A Lisp interpreter in C# 7
bdqnghi/graph-ast
A tool to provide the graph representation of the source code based on the paper: "Learning to Represent Program with Graph, ICLR'18"
antori82/FANTASIA
The FANTASIA plugin for the Unreal Engine, designed to support the development of Embodied Conversational Agents with Metahumans
UnrealVerseGuru/VC_VerseCalculus
VC - Verse Calculus - notes & learnings from: The Verse Calculus: a Core Calculus for Functional Logic Programming (official paper by Epic Games)
ToposInstitute/tac-corpus